AOMedia AV1 Codec
Usage

The aom multi-format codec SDK provides a unified interface amongst its supported codecs. This abstraction allows applications using this SDK to easily support multiple video formats with minimal code duplication or "special casing." This section describes the interface common to all codecs. For codec-specific details, see the Supported Codecs page.

The following sections are common to all codecs:

For more information on decoder and encoder specific usage, see the following pages:

Important Data Types

There are two important data structures to consider in this interface.

Contexts

A context is a storage area allocated by the calling application that the codec may write into to store details about a single instance of that codec. Most of the context is implementation specific, and thus opaque to the application. The context structure as seen by the application is of fixed size, and thus can be allocated with automatic storage or dynamically on the heap.

Most operations require an initialized codec context. Codec context instances are codec specific. That is, the codec to be used for the encoded video must be known at initialization time. See aom_codec_ctx_t for further information.

Interfaces

A codec interface is an opaque structure that controls how function calls into the generic interface are dispatched to their codec-specific implementations. Applications MUST NOT attempt to examine or override this storage, as it contains internal implementation details likely to change from release to release.

Each supported codec will expose an interface structure to the application as an extern reference to a structure of the incomplete type aom_codec_iface_t.

Features

Several "features" are defined that are optionally implemented by codec algorithms. Indeed, the same algorithm may support different features on different platforms. The purpose of defining these features is that when they are implemented, they conform to a common interface. The features, or capabilities, of an algorithm can be queried from it's interface by using the aom_codec_get_caps() method. Attempts to invoke features not supported by an algorithm will generally result in AOM_CODEC_INCAPABLE.

Currently defined decoder features include:

Initialization

To initialize a codec instance, the address of the codec context and interface structures are passed to an initialization function. Depending on the Features that the codec supports, the codec could be initialized in different modes.

To prevent cases of confusion where the ABI of the library changes, the ABI is versioned. The ABI version number must be passed at initialization time to ensure the application is using a header file that matches the library. The current ABI version number is stored in the preprocessor macros AOM_CODEC_ABI_VERSION, AOM_ENCODER_ABI_VERSION, and AOM_DECODER_ABI_VERSION. For convenience, each initialization function has a wrapper macro that inserts the correct version number. These macros are named like the initialization methods, but without the _ver suffix.

The available initialization methods are:

Error Handling

Almost all codec functions return an error status of type aom_codec_err_t. The semantics of how each error condition should be processed is clearly defined in the definitions of each enumerated value. Error values can be converted into ASCII strings with the aom_codec_error() and aom_codec_err_to_string() methods. The difference between these two methods is that aom_codec_error() returns the error state from an initialized context, whereas aom_codec_err_to_string() can be used in cases where an error occurs outside any context. The enumerated value returned from the last call can be retrieved from the err member of the decoder context as well. Finally, more detailed error information may be able to be obtained by using the aom_codec_error_detail() method. Not all errors produce detailed error information.

In addition to error information, the codec library's build configuration is available at runtime on some platforms. This information can be returned by calling aom_codec_build_config(), and is formatted as a base64 coded string (comprised of characters in the set [a-z_a-Z0-9+/]). This information is not useful to an application at runtime, but may be of use to aom for support.