QPhongMaterial Class

class Qt3DExtras::QPhongMaterial

The QPhongMaterial class provides a default implementation of the phong lighting effect. More...

Header: #include <QPhongMaterial>
qmake: QT += 3dextras
Since: Qt 5.7
Inherits: Qt3DRender::QMaterial

This class is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.

This class was introduced in Qt 5.7.

Properties

Public Functions

virtual ~QPhongMaterial()
QColor ambient() const
QColor diffuse() const
float shininess() const
QColor specular() const

Public Slots

void setAmbient(const QColor &ambient)
void setDiffuse(const QColor &diffuse)
void setShininess(float shininess)
void setSpecular(const QColor &specular)

Signals

void ambientChanged(const QColor &ambient)
void diffuseChanged(const QColor &diffuse)
void shininessChanged(float shininess)
void specularChanged(const QColor &specular)

Detailed Description

This class is deprecated; use QDiffuseSpecularMaterial instead.

The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.
  • Diffuse is the color that is emitted for rought surface reflections with the lights.
  • Specular is the color emitted for shiny surface reflections with the lights.
  • The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

Property Documentation

ambient : QColor

Holds the ambient color.

Access functions:

QColor ambient() const
void setAmbient(const QColor &ambient)

Notifier signal:

void ambientChanged(const QColor &ambient)

diffuse : QColor

Holds the diffuse color.

Access functions:

QColor diffuse() const
void setDiffuse(const QColor &diffuse)

Notifier signal:

void diffuseChanged(const QColor &diffuse)

shininess : float

Holds the shininess exponent.

Access functions:

float shininess() const
void setShininess(float shininess)

Notifier signal:

void shininessChanged(float shininess)

specular : QColor

Holds the specular color.

Access functions:

QColor specular() const
void setSpecular(const QColor &specular)

Notifier signal:

void specularChanged(const QColor &specular)

Member Function Documentation

[virtual] QPhongMaterial::~QPhongMaterial()

Destroys the QPhongMaterial.