Qt Quick Demo - Maroon in Trouble

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 import QtQuick 2.0
 import QtQuick.Particles 2.0
 import "logic.js" as Logic

 Item {
     id: gameOverScreen
     width: 320
     height: 400
     property GameCanvas gameCanvas

     Image {
         id: img
         source: "gfx/text-gameover.png"
         anchors.centerIn: parent
     }

     ParticleSystem {
         anchors.fill: parent
         ImageParticle {
             id: cloud
             source: "gfx/cloud.png"
             alphaVariation: 0.25
             opacity: 0.25
         }

         Wander {
             xVariance: 100;
             pace: 1;
         }

         Emitter {
             id: cloudLeft
             width: 160
             height: 160
             anchors.right: parent.left
             emitRate: 0.5
             lifeSpan: 12000
             velocity: PointDirection{ x: 64; xVariation: 2; yVariation: 2 }
             size: 160
         }

         Emitter {
             id: cloudRight
             width: 160
             height: 160
             anchors.left: parent.right
             emitRate: 0.5
             lifeSpan: 12000
             velocity: PointDirection{ x: -64; xVariation: 2; yVariation: 2 }
             size: 160
         }
     }

     Text {
         visible: gameCanvas != undefined
         text: "You saved " + gameCanvas.score + " fishes!"
         anchors.top: img.bottom
         anchors.topMargin: 12
         anchors.horizontalCenter: parent.horizontalCenter
         font.bold: true
         color: "#000000"
         opacity: 0.5
     }

     Image {
         source: "gfx/button-play.png"
         anchors.bottom: parent.bottom
         anchors.bottomMargin: 0
         MouseArea {
             anchors.fill: parent
             onClicked: gameCanvas.gameOver = false//This will actually trigger the state change in main.qml
         }
     }
 }