FrostedGlassMaterial QML Type

Frosted Glass material. More...

Import Statement: import QtQuick3D.Materials 1.15

Detailed Description

The frosted glass material has the following properties:

Property NameProperty TypeDescription
roughnessrealRoughness of the material. Range is [0, 1], with 0 being totally reflective. Default is 0.
blur_sizerealAmount of blurring behind the glass. Range is [0, 50]. Default is 8.0.
uEnvironmentMappingEnabledboolDoes the material use an environment map. Default is true.
uShadowMappingEnabledboolDoes the material use a baked shadow map. Default is false.
glass_bfactorrealGlass bump map strength. Default is 0.0.
glass_binsideboolShould the bump map be used only for the internal lighting. Default is false.
uFresnelPowerrealFresnel power of the material. Default is 1.0.
reflectivity_amountrealReflectivity of the material. Range is [0, 1], with 1 being totally reflective. Default is 1.
glass_iorrealIndex of refraction for the material. Sensible range for different types of glass is [1.4, 2.1]. Default is 1.5.
intLightFallrealLight intensity falloff rate. Default is 2.0.
intLightRotrealThe angle of lightsource. Band is perpendicular to this. Range is [0, 360]. Default is 0.
intLightBrtrealBrightness of the band-light. Default is 0.
bumpScalerealScale of the bump bands. Range is [0, 5]. Default is 0.5.
bumpBandsintNumber of the bump bands. Range is [0, 10]. Default is 1.
bumpCoordsvector3dBump coordinates of the refraction. Default is Qt.vector3d(1, 1, 1).
intLightPosvector2dPosition of the band-light in the UV space. Default is Qt.vector2d(0.5, 0).
glass_colorvector3dBase color of the material. Default is Qt.vector3d(0.9, 0.9, 0.9).
intLightColvector3dColor of the band-light. Default is Qt.vector3d(0.9, 0.9, 0.9).
glass_bumpTextureInputAdditional bump texture map for the surface. Default is a Texture with source "maps/spherical_checker.png".
uEnvironmentTextureTextureInputThe environment texture map. Enabled when uEnvironmentMappingEnabled is true. Default is a Texture with source "maps/spherical_checker.png".
uBakedShadowTextureTextureInputThe baked shadow texture map. Enabled when uShadowMappingEnabled is true. Default is a Texture with source "maps/shadow.png".
randomGradient1DTextureInputA texture map used to create the random bumpiness of the material together with randomGradient2D, randomGradient3D, and randomGradient4D. Default is a Texture with source "maps/randomGradient1D.png".
randomGradient2DTextureInputA texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient3D, and randomGradient4D. Default is a Texture with source "maps/randomGradient3D.png".
randomGradient3DTextureInputA texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient4D. Default is a Texture with source "maps/randomGradient3D.png".
randomGradient4DTextureInputA texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient3D. Default is a Texture with source "maps/randomGradient4D.png".