Qt Quick 3D - Custom Materials Example

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 import QtQuick 2.15
 import QtQuick.Window 2.14
 import QtQuick3D 1.15
 import QtQuick3D.Materials 1.15

 Window {
     width: 1280
     height: 720
     visible: true
     title: "Custom Materials Example"

     View3D {
         anchors.fill: parent
         camera: camera

         environment: SceneEnvironment {
             clearColor: "#848895"
             backgroundMode: SceneEnvironment.Color
             probeBrightness: 1000
             lightProbe: Texture {
                 source: "maps/OpenfootageNET_garage-1024.hdr"
             }
             antialiasingMode: SceneEnvironment.SSAA
             antialiasingQuality: SceneEnvironment.VeryHigh
         }

         PerspectiveCamera {
             id: camera
             position: Qt.vector3d(0, 0, 600)
         }

         WeirdShape {
             customMaterial: AluminumMaterial {
                 bump_amount: 5.0
             }
             position: Qt.vector3d(150, 150, -100)
         }

         WeirdShape {
             customMaterial: CopperMaterial {}
             position: Qt.vector3d(-150, -150, -100)
         }

         Model {
             position: Qt.vector3d(-300, 0, 100)
             scale: Qt.vector3d(2.5, 2.5, 2.5)
             source: "#Sphere"
             materials: [ FrostedGlassSinglePassMaterial {
                     roughness: 0.1
                     reflectivity_amount: 0.9
                     glass_ior: 1.9
                     glass_color: Qt.vector3d(0.85, 0.85, 0.9)
                 }
             ]
         }

         Model {
             position: Qt.vector3d(300, 0, 100)
             scale: Qt.vector3d(2.5, 2.5, 2.5)
             source: "#Sphere"
             materials: [ PlasticStructuredRedMaterial {
                     material_ior: 1.55
                     bump_factor: 0.1
                 }
             ]
         }
     }
 }