Qt Quick 3D - Dynamic Texture Example

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 import QtQuick3D 1.15
 import QtQuick 2.15

 Node {
     id: doorRoot
     property PerspectiveCamera activeCamera: camera

     PointLight {
         id: lamp
         x: -10
         y: 100
         z: -100
         color: "#ffffffff"
         linearFade: 1
         brightness: 300
     }

     PerspectiveCamera {
         id: camera

         x: 180.067
         y: 225.598
         z: -411.521
         eulerRotation.x: -15.4614

         eulerRotation.y: 171.605

         fieldOfViewOrientation: Camera.Horizontal
     }

     Model {
         id: door1
         pivot.x: 20
         x: 80
         y: 70
         scale.x: 2
         scale.y: 3.5
         scale.z: 0.5
         source: "meshes/door1.mesh"
         pickable: true

         DefaultMaterial {
             id: material_001_material
             diffuseMap: Texture {
                 sourceItem: object2d
             }
         }
         materials: [
             material_001_material
         ]

         states: State {
             name: "opened"
             PropertyChanges {
                 target: door1
                 eulerRotation.y: 90
             }
         }
         transitions: Transition {
             to: "opened"
             reversible: true
             SequentialAnimation {
                 PropertyAnimation { property: "eulerRotation.y"; duration: 2000 }
             }
         }
      }

     Model {
         id: wall
         y: 100
         scale.x: 400
         scale.y: 100
         scale.z: 10
         source: "meshes/wall.mesh"

         DefaultMaterial {
             id: material_material
             diffuseColor: "lightgreen"
         }
         materials: [
             material_material
         ]
     }

     Model {
         id: door2
         x: -80
         y: 70
         scale.x: 2
         scale.y: 3.5
         scale.z: 0.5
         pivot.x: -20
         source: "meshes/door2.mesh"
         pickable: true
         materials: [
             material_001_material
         ]
         states: State {
             name: "opened"
             PropertyChanges {
                 target: door2
                 eulerRotation.y: -90
             }
         }
         transitions: Transition {
             to: "opened"
             reversible: true
             SequentialAnimation {
                 PropertyAnimation { property: "eulerRotation.y"; duration: 2000 }
             }
         }
     }
 }