Qt Quick 3D - HelloCube Example

Demonstrates how to render 2D and 3D objects together in Qt Quick 3D.

HelloCube demonstrates how to render a 3D cube with 2D items in Qt Quick 3D.

Draw 2D Items

We set up the entire scene in the main.qml file.

To be able to use the types in the QtQuick3D module, we must import it:

 import QtQuick3D 1.15

We define simple QtQuick Items with an Image and a Text on a Rectangle.

 Image {
     anchors.fill: parent
     source: "qt_logo.png"
 }
 Text {
     id: text
     anchors.bottom: parent.bottom
     anchors.left: parent.left
     color: "white"
     font.pixelSize: 17
     text: qsTr("The Future is Written with Qt")
 }

This simple rectangle has two animations for flipping vertically.

 transform: Rotation {
     id: rotation
     origin.x: qt_logo.width / 2
     origin.y: qt_logo.height / 2
     axis { x: 1; y: 0; z: 0 }
 }

 PropertyAnimation {
     id: flip1
     target: rotation
     property: "angle"
     duration: 600
     to: 180
     from: 0
 }
 PropertyAnimation {
     id: flip2
     target: rotation
     property: "angle"
     duration: 600
     to: 360
     from: 180
 }

Draw a 3D Cube

Drawing a cube is very simple. After defining a Camera, and a Light, we make a cube with a built-in Model. In this example, we render previous 2D Rectangle on this cube surface as a diffuse Texture. Back to the properties of the Rectangle, you can see layer.enabled. This property makes the 2D item as a offscreen surface.

 layer.enabled: true
 id: cube
 visible: true
 position: Qt.vector3d(0, 0, 0)
 source: "#Cube"
 materials: [ DefaultMaterial {
         diffuseMap: Texture {
             id: texture
             sourceItem: qt_logo
         }
     }
 ]
 eulerRotation.y: 90

Files:

Images: