fixed mingw-w64-angleproject

This commit is contained in:
Martchus 2016-02-21 22:35:56 +01:00
parent 7ab1067271
commit c8beeda20e
6 changed files with 17 additions and 471 deletions

View File

@ -15,11 +15,7 @@ depends=('mingw-w64-crt')
makedepends=('mingw-w64-gcc' 'git' 'gyp-git' 'python')
options=('!strip' '!buildflags' 'staticlibs')
source=('angleproject::git+https://chromium.googlesource.com/angle/angle#commit=7a533f7'
0000-build-fix.patch
angleproject-export-shader-symbols.patch
angleproject-include-import-library-and-use-def-file.patch
libEGL_mingw32.def
libGLESv2_mingw32.def
d3d11sdklayers.h
versionhelpers.h
d3d10_1.h
@ -29,11 +25,7 @@ source=('angleproject::git+https://chromium.googlesource.com/angle/angle#commit=
dcomp{,types}.h
dcompanimation.h)
md5sums=('SKIP'
'3caf19560f2b8cac70f4a27b23093775'
'70615a5e327a53fd60cc4dec916842c0'
'2ca332d9c13bae82300d417595e1d48d'
'232a2f50c3b55247f95fecfab1bec60e'
'f5519fd7fc7f654c0805fbd802a5722d'
'966e40c3ffc2070ce413a7fda9b6aedc'
'02bef8272f7df5b8e7fc4bee89cf3c52'
'3cff6bdf031418eb81caa831f24b118a'
'b620d8418c7b5115621cfb89b8d3dc2b'
@ -54,10 +46,6 @@ _architectures="i686-w64-mingw32 x86_64-w64-mingw32"
prepare() {
cd "${srcdir}/angleproject"
# install additional .def files
cp ../libGLESv2_mingw32.def src/libGLESv2/
cp ../libEGL_mingw32.def src/libEGL/
# provide recent versions of some mingw-w64 header files
mkdir sysinclude
cp ../{d3d11sdklayers,dxgi1_2,versionhelpers,d3d10_1,sdkddkver,d3d11,dcomp,dcomptypes,dcompanimation}.h sysinclude/
@ -66,17 +54,9 @@ prepare() {
# remove .git directory to prevent: No rule to make target '../build-i686-w64-mingw32/.git/index', needed by 'out/Debug/obj/gen/angle/id/commit.h'.
rm -r .git
# patches from Fedora
patch -p1 -i "${srcdir}/0000-build-fix.patch"
# make sure an import library is created and the correct .def file is used during the build
patch -p1 -i "${srcdir}/angleproject-include-import-library-and-use-def-file.patch"
# WebKit depends on symbols which are used in the static library called translator_hlsl
# This static library is linked into the libGLESv2 shared library
# To allow building WebKit export the required symbols in the libGLESv2 shared library
patch -p1 -i "${srcdir}/angleproject-export-shader-symbols.patch"
# executing .bat scripts on Linux is a no-go so make this a no-op
echo "" > src/copy_compiler_dll.bat
chmod +x src/copy_compiler_dll.bat
@ -85,8 +65,8 @@ prepare() {
build() {
cd "${srcdir}/angleproject"
export CFLAGS="-O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions --param=ssp-buffer-size=4"
export CXXFLAGS="$CFLAGS -std=c++11 -msse2 -DUNICODE -D_UNICODE -g -I${srcdir}/angleproject/sysinclude -I${srcdir}/angleproject/src -I${srcdir}/angleproject/include"
# set build flags, make sure all header files are found
export CXXFLAGS="-O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions --param=ssp-buffer-size=4 -std=c++11 -msse2 -DUNICODE -D_UNICODE -g -I${srcdir}/angleproject/sysinclude -I${srcdir}/angleproject/src -I${srcdir}/angleproject/include"
unset LDFLAGS
for _arch in ${_architectures}; do
@ -103,32 +83,15 @@ build() {
gyp -D OS=win -D TARGET=$target --format make -D MSVS_VERSION="" --depth . -I ../build/common.gypi ../src/angle.gyp
# forcing non-concurrent build seems to be required
# forcing non-concurrent build to prevent:
# i686-w64-mingw32-g++ -shared -Wl,-soname=libGLESv2.so -o out/Debug/obj.target/../src/libGLESv2.so -Wl,--whole-archive out/Debug/obj.target/libGLESv2/../src/libGLESv2/entry_points_egl.o out/Debug/obj.target/libGLESv2/../src/libGLESv2/entry_points_egl_ext.o out/Debug/obj.target/libGLESv2/../src/libGLESv2/entry_points_gles_2_0.o out/Debug/obj.target/libGLESv2/../src/libGLESv2/entry_points_gles_2_0_ext.o out/Debug/obj.target/libGLESv2/../src/libGLESv2/entry_points_gles_3_0.o out/Debug/obj.target/libGLESv2/../src/libGLESv2/global_state.o out/Debug/obj.target/libGLESv2/../src/libGLESv2/libGLESv2.o out/Debug/obj.target/../src/libANGLE.a out/Debug/obj.target/../src/libangle_common.a out/Debug/obj.target/../src/libtranslator_static.a out/Debug/obj.target/../src/libtranslator_lib.a out/Debug/obj.target/../src/libpreprocessor.a -Wl,--no-whole-archive
# out/Debug/obj.target/../src/libtranslator_static.a: member out/Debug/obj.target/../src/../obj.target/src/compiler/translator/ShaderLang.o in archive is not an object
# collect2: error: ld returned 1 exit status
make -j1 V=1
# also build static libraries (which are needed by the static Qt build)
# (had to adjust the selection from Fedora, I hope I picked the right objects here)
${AR} rcs libGLESv2.a out/Debug/obj.target/src/common/*.o \
out/Debug/obj.target/src/compiler/translator/*.o \
out/Debug/obj.target/src/compiler/translator/depgraph/*.o \
out/Debug/obj.target/src/compiler/translator/timing/*.o \
out/Debug/obj.target/src/compiler/preprocessor/*.o \
out/Debug/obj.target/src/third_party/compiler/*.o \
out/Debug/obj.target/src/third_party/murmurhash/*.o \
out/Debug/obj.target/src/third_party/systeminfo/*.o \
out/Debug/obj.target/src/libGLESv2/*.o \
out/Debug/obj.target/src/libANGLE/renderer/*.o \
out/Debug/obj.target/src/libANGLE/renderer/d3d/*.o \
out/Debug/obj.target/src/libANGLE/renderer/d3d/d3d9/*.o \
out/Debug/obj.target/src/libANGLE/renderer/d3d/d3d11/*.o \
out/Debug/obj.target/src/libANGLE/renderer/d3d/*.o \
out/Debug/obj.target/src/libANGLE/renderer/d3d/d3d9/*.o \
out/Debug/obj.target/src/libANGLE/renderer/d3d/d3d11/*.o \
out/Debug/obj.target/src/libANGLE/renderer/gl/*.o \
out/Debug/obj.target/src/libANGLE/renderer/gl/wgl/*.o
${AR} rcs libEGL.a out/Debug/obj.target/src/common/*.o \
out/Debug/obj.target/src/libEGL/*.o
# static libs must be built separately
gyp -D OS=win -D TARGET=$target --format make -D MSVS_VERSION="" --depth . -I ../build/common.gypi ../src/angle.gyp -D angle_gl_library_type=static_library
make -j1 V=1
popd
done
@ -140,13 +103,11 @@ package() {
mkdir -p "${pkgdir}/usr/${_arch}/"{bin,lib,include}
install out/Debug/src/libGLESv2.so "${pkgdir}/usr/${_arch}/bin/libGLESv2.dll"
install out/Debug/src/libEGL.so "${pkgdir}/usr/${_arch}/bin/libEGL.dll"
install libGLESv2.a "${pkgdir}/usr/${_arch}/lib/"
install libEGL.a "${pkgdir}/usr/${_arch}/lib/"
install libGLESv2.dll.a "${pkgdir}/usr/${_arch}/lib/"
install libEGL.dll.a "${pkgdir}/usr/${_arch}/lib/"
install libGLESv2.dll.a libEGL.dll.a out/Debug/src/lib*.a "${pkgdir}/usr/${_arch}/lib/"
cp -Rv ../include/* "${pkgdir}/usr/${_arch}/include/"
${_arch}-strip --strip-unneeded "${pkgdir}/usr/${_arch}/bin/"*.dll
${_arch}-strip -g "${pkgdir}/usr/${_arch}/lib/"*.a
${_arch}-strip -g "${pkgdir}/usr/${_arch}/lib/"*.dll.a
# static libs seem to be thin archives which mustn't be stripped
done
}

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@ -1,54 +0,0 @@
--- angle/src/libGLESv2/libGLESv2.def.orig 2014-12-30 12:59:07.560620988 +0100
+++ angle/src/libGLESv2/libGLESv2.def 2014-12-30 13:00:22.381399755 +0100
@@ -144,6 +144,7 @@
glViewport @142
; Extensions
+ glTexImage3DOES @143
glBlitFramebufferANGLE @149
glRenderbufferStorageMultisampleANGLE @150
glDeleteFencesNV @151
@@ -291,3 +292,25 @@
ANGLEPlatformCurrent @290
ANGLEPlatformInitialize @291
ANGLEPlatformShutdown @292
+
+ ; EGL dependencies
+ glCreateContext @144 NONAME
+ glDestroyContext @145 NONAME
+ glMakeCurrent @146 NONAME
+ glGetCurrentContext @147 NONAME
+ glGetProcAddress @148 NONAME
+ glBindTexImage @158 NONAME
+ glCreateRenderer @177 NONAME
+ glDestroyRenderer @178 NONAME
+
+ ; WebKit dependencies
+ ShInitBuiltInResources @300 NONAME
+ ShInitialize @301 NONAME
+ ShDestruct @302 NONAME
+ ShGetInfo @303 NONAME
+ ShGetInfoLog @304 NONAME
+ ShGetVariableInfo @305 NONAME
+ ShGetObjectCode @306 NONAME
+ ShCompile @307 NONAME
+ ShConstructCompiler @308 NONAME
+
--- angle/src/libGLESv2/libGLESv2_mingw32.def.orig 2014-12-30 12:59:07.561620998 +0100
+++ angle/src/libGLESv2/libGLESv2_mingw32.def 2014-12-30 13:01:37.782182097 +0100
@@ -294,3 +294,15 @@
glBindTexImage@4 @158 NONAME
glCreateRenderer @177 NONAME
glDestroyRenderer @178 NONAME
+
+ ; WebKit dependencies
+ ShInitBuiltInResources @300 NONAME
+ ShInitialize @301 NONAME
+ ShDestruct @302 NONAME
+ ShGetInfo @303 NONAME
+ ShGetInfoLog @304 NONAME
+ ShGetVariableInfo @305 NONAME
+ ShGetObjectCode @306 NONAME
+ ShCompile @307 NONAME
+ ShConstructCompiler @308 NONAME
+

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@ -5,10 +5,10 @@
'msvs_enable_winphone' : '1',
}],
+ ['TARGET=="win32"', {
+ 'ldflags': [ '-Wl,--out-implib,libEGL.dll.a' ],
+ 'ldflags': [ '-Wl,--out-implib,libEGL.dll.a ../src/libEGL/libEGL.def' ],
+ }],
+ ['TARGET=="win64"', {
+ 'ldflags': [ '-Wl,--out-implib,libEGL.dll.a' ],
+ 'ldflags': [ '-Wl,--out-implib,libEGL.dll.a ../src/libEGL/libEGL.def' ],
+ }],
],
+ 'libraries': [
@ -24,10 +24,10 @@
'msvs_enable_winphone' : '1',
}],
+ ['TARGET=="win32"', {
+ 'ldflags': [ '-Wl,--out-implib,libGLESv2.dll.a' ],
+ 'ldflags': [ '-Wl,--out-implib,libGLESv2.dll.a ../src/libGLESv2/libGLESv2.def' ],
+ }],
+ ['TARGET=="win64"', {
+ 'ldflags': [ '-Wl,--out-implib,libGLESv2.dll.a' ],
+ 'ldflags': [ '-Wl,--out-implib,libGLESv2.dll.a ../src/libGLESv2/libGLESv2.def' ],
+ }],
],
+ 'libraries': [

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@ -1,53 +0,0 @@
LIBRARY libEGL
EXPORTS
eglBindAPI@4 @14
eglBindTexImage@12 @20
eglChooseConfig@20 @7
eglCopyBuffers@12 @33
eglCreateContext@16 @23
eglCreatePbufferFromClientBuffer@20 @18
eglCreatePbufferSurface@12 @10
eglCreatePixmapSurface@16 @11
eglCreateWindowSurface@16 @9
eglDestroyContext@8 @24
eglDestroySurface@8 @12
eglGetConfigAttrib@16 @8
eglGetConfigs@16 @6
eglGetCurrentContext@0 @26
eglGetCurrentDisplay@0 @28
eglGetCurrentSurface@4 @27
eglGetDisplay@4 @2
eglGetError@0 @1
eglGetProcAddress@4 @34
eglInitialize@12 @3
eglMakeCurrent@16 @25
eglQueryAPI@0 @15
eglQueryContext@16 @29
eglQueryString@8 @5
eglQuerySurface@16 @13
eglReleaseTexImage@12 @21
eglReleaseThread@0 @17
eglSurfaceAttrib@16 @19
eglSwapBuffers@8 @32
eglSwapInterval@8 @22
eglTerminate@4 @4
eglWaitClient@0 @16
eglWaitGL@0 @30
eglWaitNative@4 @31
; Extensions
eglGetPlatformDisplayEXT@12 @35
eglQuerySurfacePointerANGLE@16 @36
eglPostSubBufferNV@24 @37
; 1.5 entry points
eglCreateSync@12 @38
eglDestroySyn@8 @39
eglClientWaitSync@16 @40
eglGetSyncAttrib@16 @41
eglCreateImage@20 @42
eglDestroyImage@8 @43
eglGetPlatformDisplay@12 @44
eglCreatePlatformWindowSurface@16 @45
eglCreatePlatformPixmapSurface@16 @46
eglWaitSync@12 @47

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@ -1,304 +0,0 @@
LIBRARY libGLESv2
EXPORTS
glActiveTexture@4 @1
glAttachShader@8 @2
glBindAttribLocation@12 @3
glBindBuffer@8 @4
glBindFramebuffer@8 @5
glBindRenderbuffer@8 @6
glBindTexture@8 @7
glBlendColor@16 @8
glBlendEquation@4 @9
glBlendEquationSeparate@8 @10
glBlendFunc@8 @11
glBlendFuncSeparate@16 @12
glBufferData@16 @13
glBufferSubData@16 @14
glCheckFramebufferStatus@4 @15
glClear@4 @16
glClearColor@16 @17
glClearDepthf@4 @18
glClearStencil@4 @19
glColorMask@16 @20
glCompileShader@4 @21
glCompressedTexImage2D@32 @22
glCompressedTexSubImage2D@36 @23
glCopyTexImage2D@32 @24
glCopyTexSubImage2D@32 @25
glCreateProgram@0 @26
glCreateShader@4 @27
glCullFace@4 @28
glDeleteBuffers@8 @29
glDeleteFramebuffers@8 @30
glDeleteProgram@4 @32
glDeleteRenderbuffers@8 @33
glDeleteShader@4 @34
glDeleteTextures@8 @31
glDepthFunc@4 @36
glDepthMask@4 @37
glDepthRangef@8 @38
glDetachShader@8 @35
glDisable@4 @39
glDisableVertexAttribArray@4 @40
glDrawArrays@12 @41
glDrawElements@16 @42
glEnable@4 @43
glEnableVertexAttribArray@4 @44
glFinish@0 @45
glFlush@0 @46
glFramebufferRenderbuffer@16 @47
glFramebufferTexture2D@20 @48
glFrontFace@4 @49
glGenBuffers@8 @50
glGenFramebuffers@8 @52
glGenRenderbuffers@8 @53
glGenTextures@8 @54
glGenerateMipmap@4 @51
glGetActiveAttrib@28 @55
glGetActiveUniform@28 @56
glGetAttachedShaders@16 @57
glGetAttribLocation@8 @58
glGetBooleanv@8 @59
glGetBufferParameteriv@12 @60
glGetError@0 @61
glGetFloatv@8 @62
glGetFramebufferAttachmentParameteriv@16 @63
glGetIntegerv@8 @64
glGetProgramInfoLog@16 @66
glGetProgramiv@12 @65
glGetRenderbufferParameteriv@12 @67
glGetShaderInfoLog@16 @69
glGetShaderPrecisionFormat@16 @70
glGetShaderSource@16 @71
glGetShaderiv@12 @68
glGetString@4 @72
glGetTexParameterfv@12 @73
glGetTexParameteriv@12 @74
glGetUniformLocation@8 @77
glGetUniformfv@12 @75
glGetUniformiv@12 @76
glGetVertexAttribPointerv@12 @80
glGetVertexAttribfv@12 @78
glGetVertexAttribiv@12 @79
glHint@8 @81
glIsBuffer@4 @82
glIsEnabled@4 @83
glIsFramebuffer@4 @84
glIsProgram@4 @85
glIsRenderbuffer@4 @86
glIsShader@4 @87
glIsTexture@4 @88
glLineWidth@4 @89
glLinkProgram@4 @90
glPixelStorei@8 @91
glPolygonOffset@8 @92
glReadPixels@28 @93
glReleaseShaderCompiler@0 @94
glRenderbufferStorage@16 @95
glSampleCoverage@8 @96
glScissor@16 @97
glShaderBinary@20 @98
glShaderSource@16 @99
glStencilFunc@12 @100
glStencilFuncSeparate@16 @101
glStencilMask@4 @102
glStencilMaskSeparate@8 @103
glStencilOp@12 @104
glStencilOpSeparate@16 @105
glTexImage2D@36 @106
glTexParameterf@12 @107
glTexParameterfv@12 @108
glTexParameteri@12 @109
glTexParameteriv@12 @110
glTexSubImage2D@36 @111
glUniform1f@8 @112
glUniform1fv@12 @113
glUniform1i@8 @114
glUniform1iv@12 @115
glUniform2f@12 @116
glUniform2fv@12 @117
glUniform2i@12 @118
glUniform2iv@12 @119
glUniform3f@16 @120
glUniform3fv@12 @121
glUniform3i@16 @122
glUniform3iv@12 @123
glUniform4f@20 @124
glUniform4fv@12 @125
glUniform4i@20 @126
glUniform4iv@12 @127
glUniformMatrix2fv@16 @128
glUniformMatrix3fv@16 @129
glUniformMatrix4fv@16 @130
glUseProgram@4 @131
glValidateProgram@4 @132
glVertexAttrib1f@8 @133
glVertexAttrib1fv@8 @134
glVertexAttrib2f@12 @135
glVertexAttrib2fv@8 @136
glVertexAttrib3f@16 @137
glVertexAttrib3fv@8 @138
glVertexAttrib4f@20 @139
glVertexAttrib4fv@8 @140
glVertexAttribPointer@24 @141
glViewport@16 @142
; Extensions
glTexImage3DOES@40 @143
glBlitFramebufferANGLE@40 @149
glRenderbufferStorageMultisampleANGLE@20 @150
glDeleteFencesNV@8 @151
glFinishFenceNV@4 @152
glGenFencesNV@8 @153
glGetFenceivNV@12 @154
glIsFenceNV@4 @155
glSetFenceNV@8 @156
glTestFenceNV@4 @157
glGetTranslatedShaderSourceANGLE@16 @159
glTexStorage2DEXT@20 @160
glGetGraphicsResetStatusEXT@0 @161
glReadnPixelsEXT@32 @162
glGetnUniformfvEXT@16 @163
glGetnUniformivEXT@16 @164
glGenQueriesEXT@8 @165
glDeleteQueriesEXT@8 @166
glIsQueryEXT@4 @167
glBeginQueryEXT@8 @168
glEndQueryEXT@4 @169
glGetQueryivEXT@12 @170
glGetQueryObjectuivEXT@12 @171
glVertexAttribDivisorANGLE@8 @172
glDrawArraysInstancedANGLE@16 @173
glDrawElementsInstancedANGLE@20 @174
glProgramBinaryOES@16 @175
glGetProgramBinaryOES@20 @176
glDrawBuffersEXT@8 @179
glMapBufferOES@8 @285
glUnmapBufferOES@4 @286
glGetBufferPointervOES@12 @287
glMapBufferRangeEXT@16 @288
glFlushMappedBufferRangeEXT@12 @289
; GLES 3.0 Functions
glReadBuffer@4 @180
glDrawRangeElements@24 @181
glTexImage3D@40 @182
glTexSubImage3D@44 @183
glCopyTexSubImage3D@36 @184
glCompressedTexImage3D@36 @185
glCompressedTexSubImage3D@44 @186
glGenQueries@8 @187
glDeleteQueries@8 @188
glIsQuery@4 @189
glBeginQuery@8 @190
glEndQuery@4 @191
glGetQueryiv@12 @192
glGetQueryObjectuiv@12 @193
glUnmapBuffer@4 @194
glGetBufferPointerv@12 @195
glDrawBuffers@8 @196
glUniformMatrix2x3fv@16 @197
glUniformMatrix3x2fv@16 @198
glUniformMatrix2x4fv@16 @199
glUniformMatrix4x2fv@16 @200
glUniformMatrix3x4fv@16 @201
glUniformMatrix4x3fv@16 @202
glBlitFramebuffer@40 @203
glRenderbufferStorageMultisample@20 @204
glFramebufferTextureLayer@20 @205
glMapBufferRange@16 @206
glFlushMappedBufferRange@12 @207
glBindVertexArray@4 @208
glDeleteVertexArrays@8 @209
glGenVertexArrays@8 @210
glIsVertexArray@4 @211
glGetIntegeri_v@12 @212
glBeginTransformFeedback@4 @213
glEndTransformFeedback@0 @214
glBindBufferRange@20 @215
glBindBufferBase@12 @216
glTransformFeedbackVaryings@16 @217
glGetTransformFeedbackVarying@28 @218
glVertexAttribIPointer@20 @219
glGetVertexAttribIiv@12 @220
glGetVertexAttribIuiv@12 @221
glVertexAttribI4i@20 @222
glVertexAttribI4ui@20 @223
glVertexAttribI4iv@8 @224
glVertexAttribI4uiv@8 @225
glGetUniformuiv@12 @226
glGetFragDataLocation@8 @227
glUniform1ui@8 @228
glUniform2ui@12 @229
glUniform3ui@16 @230
glUniform4ui@20 @231
glUniform1uiv@12 @232
glUniform2uiv@12 @233
glUniform3uiv@12 @234
glUniform4uiv@12 @235
glClearBufferiv@12 @236
glClearBufferuiv@12 @237
glClearBufferfv@12 @238
glClearBufferfi@16 @239
glGetStringi@8 @240
glCopyBufferSubData@20 @241
glGetUniformIndices@16 @242
glGetActiveUniformsiv@20 @243
glGetUniformBlockIndex@8 @244
glGetActiveUniformBlockiv@16 @245
glGetActiveUniformBlockName@20 @246
glUniformBlockBinding@12 @247
glDrawArraysInstanced@16 @248
glDrawElementsInstanced@20 @249
glFenceSync@8 @250
glIsSync@4 @251
glDeleteSync@4 @252
glClientWaitSync@16 @253
glWaitSync@16 @254
glGetInteger64v@8 @255
glGetSynciv@20 @256
glGetInteger64i_v@12 @257
glGetBufferParameteri64v@12 @258
glGenSamplers@8 @259
glDeleteSamplers@8 @260
glIsSampler@4 @261
glBindSampler@8 @262
glSamplerParameteri@12 @263
glSamplerParameteriv@12 @264
glSamplerParameterf@12 @265
glSamplerParameterfv@12 @266
glGetSamplerParameteriv@12 @267
glGetSamplerParameterfv@12 @268
glVertexAttribDivisor@8 @269
glBindTransformFeedback@8 @270
glDeleteTransformFeedbacks@8 @271
glGenTransformFeedbacks@8 @272
glIsTransformFeedback@4 @273
glPauseTransformFeedback@0 @274
glResumeTransformFeedback@0 @275
glGetProgramBinary@20 @276
glProgramBinary@16 @277
glProgramParameteri@12 @278
glInvalidateFramebuffer@12 @279
glInvalidateSubFramebuffer@28 @280
glTexStorage2D@20 @281
glTexStorage3D@24 @282
glGetInternalformativ@20 @283
; Setting up TRACE macro callbacks
SetTraceFunctionPointers @284
; ANGLE Platform Implementation
ANGLEPlatformCurrent @290
ANGLEPlatformInitialize @291
ANGLEPlatformShutdown @292
; EGL dependencies
glCreateContext @144 NONAME
glDestroyContext @145 NONAME
glMakeCurrent @146 NONAME
glGetCurrentContext @147 NONAME
glGetProcAddress@4 @148 NONAME
glBindTexImage@4 @158 NONAME
glCreateRenderer @177 NONAME
glDestroyRenderer @178 NONAME

View File

@ -227,9 +227,7 @@ OTHER_FILES += \
ghostscript/mingw-w64/mingw-build.patch \
lcms2/mingw-w64/PKGBUILD \
lcms2/mingw-w64/0002-need-jconfig-before-jmoreconfig.mingw \
angleproject/mingw-w64/0000-build-fix.patch \
angleproject/mingw-w64/PKGBUILD \
angleproject/mingw-w64/angleproject-export-shader-symbols.patch \
angleproject/mingw-w64/angleproject-include-import-library-and-use-def-file.patch \
angleproject/mingw-w64/d3d10_1.h \
angleproject/mingw-w64/d3d11.h \
@ -238,8 +236,6 @@ OTHER_FILES += \
angleproject/mingw-w64/dcompanimation.h \
angleproject/mingw-w64/dcomptypes.h \
angleproject/mingw-w64/dxgi1_2.h \
angleproject/mingw-w64/libEGL_mingw32.def \
angleproject/mingw-w64/libGLESv2_mingw32.def \
angleproject/mingw-w64/sdkddkver.h \
angleproject/mingw-w64/versionhelpers.h