// Copyright (C) 2019 The Syncthing Authors. // // This Source Code Form is subject to the terms of the Mozilla Public // License, v. 2.0. If a copy of the MPL was not distributed with this file, // You can obtain one at https://mozilla.org/MPL/2.0/. package backend import ( "errors" "sync" ) // CommitHook is a function that is executed before a WriteTransaction is // committed or before it is flushed to disk, e.g. on calling CheckPoint. The // transaction can be accessed via a closure. type CommitHook func(WriteTransaction) error // The Reader interface specifies the read-only operations available on the // main database and on read-only transactions (snapshots). Note that when // called directly on the database handle these operations may take implicit // transactions and performance may suffer. type Reader interface { Get(key []byte) ([]byte, error) NewPrefixIterator(prefix []byte) (Iterator, error) NewRangeIterator(first, last []byte) (Iterator, error) } // The Writer interface specifies the mutating operations available on the // main database and on writable transactions. Note that when called // directly on the database handle these operations may take implicit // transactions and performance may suffer. type Writer interface { Put(key, val []byte) error Delete(key []byte) error } // The ReadTransaction interface specifies the operations on read-only // transactions. Every ReadTransaction must be released when no longer // required. type ReadTransaction interface { Reader Release() } // The WriteTransaction interface specifies the operations on writable // transactions. Every WriteTransaction must be either committed or released // (i.e., discarded) when no longer required. No further operations must be // performed after release or commit (regardless of whether commit succeeded), // with one exception -- it's fine to release an already committed or released // transaction. // // A Checkpoint is a potential partial commit of the transaction so far, for // purposes of saving memory when transactions are in-RAM. Note that // transactions may be checkpointed *anyway* even if this is not called, due to // resource constraints, but this gives you a chance to decide when. If, and // only if, calling Checkpoint will result in a partial commit/flush, the // CommitHooks passed to Backend.NewWriteTransaction are called before // committing. If any of those returns an error, committing is aborted and the // error bubbled. type WriteTransaction interface { ReadTransaction Writer Checkpoint() error Commit() error } // The Iterator interface specifies the operations available on iterators // returned by NewPrefixIterator and NewRangeIterator. The iterator pattern // is to loop while Next returns true, then check Error after the loop. Next // will return false when iteration is complete (Error() == nil) or when // there is an error preventing iteration, which is then returned by // Error(). For example: // // it, err := db.NewPrefixIterator(nil) // if err != nil { // // problem preventing iteration // } // defer it.Release() // for it.Next() { // // ... // } // if err := it.Error(); err != nil { // // there was a database problem while iterating // } // // An iterator must be Released when no longer required. The Error method // can be called either before or after Release with the same results. If an // iterator was created in a transaction (whether read-only or write) it // must be released before the transaction is released (or committed). type Iterator interface { Next() bool Key() []byte Value() []byte Error() error Release() } // The Backend interface represents the main database handle. It supports // both read/write operations and opening read-only or writable // transactions. Depending on the actual implementation, individual // read/write operations may be implicitly wrapped in transactions, making // them perform quite badly when used repeatedly. For bulk operations, // consider always using a transaction of the appropriate type. The // transaction isolation level is "read committed" - there are no dirty // reads. // Location returns the path to the database, as given to Open. The returned string // is empty for a db in memory. type Backend interface { Reader Writer NewReadTransaction() (ReadTransaction, error) NewWriteTransaction(hooks ...CommitHook) (WriteTransaction, error) Close() error Compact() error Location() string } type Tuning int const ( // N.b. these constants must match those in lib/config.Tuning! TuningAuto Tuning = iota TuningSmall TuningLarge ) func Open(path string, tuning Tuning) (Backend, error) { return OpenLevelDB(path, tuning) } func OpenMemory() Backend { return OpenLevelDBMemory() } var ( errClosed = errors.New("database is closed") errNotFound = errors.New("key not found") ) func IsClosed(err error) bool { return errors.Is(err, errClosed) } func IsNotFound(err error) bool { return errors.Is(err, errNotFound) } // releaser manages counting on top of a waitgroup type releaser struct { wg *closeWaitGroup once sync.Once } func newReleaser(wg *closeWaitGroup) (*releaser, error) { if err := wg.Add(1); err != nil { return nil, err } return &releaser{wg: wg}, nil } func (r *releaser) Release() { // We use the Once because we may get called multiple times from // Commit() and deferred Release(). r.once.Do(r.wg.Done) } // closeWaitGroup behaves just like a sync.WaitGroup, but does not require // a single routine to do the Add and Wait calls. If Add is called after // CloseWait, it will return an error, and both are safe to be used concurrently. type closeWaitGroup struct { sync.WaitGroup closed bool closeMut sync.RWMutex } func (cg *closeWaitGroup) Add(i int) error { cg.closeMut.RLock() defer cg.closeMut.RUnlock() if cg.closed { return errClosed } cg.WaitGroup.Add(i) return nil } func (cg *closeWaitGroup) CloseWait() { cg.closeMut.Lock() cg.closed = true cg.closeMut.Unlock() cg.WaitGroup.Wait() }