// Copyright (C) 2014 The Syncthing Authors. // // This program is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation, either version 3 of the License, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along // with this program. If not, see . // +build ignore package main import ( "bytes" "compress/gzip" "encoding/base64" "flag" "go/format" "io" "os" "path/filepath" "text/template" ) var tpl = template.Must(template.New("assets").Parse(`package auto import ( "bytes" "compress/gzip" "encoding/base64" "io/ioutil" ) func Assets() map[string][]byte { var assets = make(map[string][]byte, {{.assets | len}}) var bs []byte var gr *gzip.Reader {{range $asset := .assets}} bs, _ = base64.StdEncoding.DecodeString("{{$asset.Data}}") gr, _ = gzip.NewReader(bytes.NewBuffer(bs)) bs, _ = ioutil.ReadAll(gr) assets["{{$asset.Name}}"] = bs {{end}} return assets } `)) type asset struct { Name string Data string } var assets []asset func walkerFor(basePath string) filepath.WalkFunc { return func(name string, info os.FileInfo, err error) error { if err != nil { return err } if info.Mode().IsRegular() { fd, err := os.Open(name) if err != nil { return err } var buf bytes.Buffer gw := gzip.NewWriter(&buf) io.Copy(gw, fd) fd.Close() gw.Flush() gw.Close() name, _ = filepath.Rel(basePath, name) assets = append(assets, asset{ Name: filepath.ToSlash(name), Data: base64.StdEncoding.EncodeToString(buf.Bytes()), }) } return nil } } func main() { flag.Parse() filepath.Walk(flag.Arg(0), walkerFor(flag.Arg(0))) var buf bytes.Buffer tpl.Execute(&buf, map[string][]asset{"assets": assets}) bs, err := format.Source(buf.Bytes()) if err != nil { panic(err) } os.Stdout.Write(bs) }