syncthing/lib/protocol/bufferpool.go

60 lines
1.3 KiB
Go

// Copyright (C) 2016 The Protocol Authors.
package protocol
import "sync"
type bufferPool struct {
minSize int
pool sync.Pool
}
// get returns a new buffer of the requested size
func (p *bufferPool) get(size int) []byte {
intf := p.pool.Get()
if intf == nil {
// Pool is empty, must allocate.
return p.new(size)
}
bs := *intf.(*[]byte)
if cap(bs) < size {
// Buffer was too small, leave it for someone else and allocate.
p.pool.Put(intf)
return p.new(size)
}
return bs[:size]
}
// upgrade grows the buffer to the requested size, while attempting to reuse
// it if possible.
func (p *bufferPool) upgrade(bs []byte, size int) []byte {
if cap(bs) >= size {
// Reslicing is enough, lets go!
return bs[:size]
}
// It was too small. But it pack into the pool and try to get another
// buffer.
p.put(bs)
return p.get(size)
}
// put returns the buffer to the pool
func (p *bufferPool) put(bs []byte) {
p.pool.Put(&bs)
}
// new creates a new buffer of the requested size, taking the minimum
// allocation count into account. For internal use only.
func (p *bufferPool) new(size int) []byte {
allocSize := size
if allocSize < p.minSize {
// Avoid allocating tiny buffers that we won't be able to reuse for
// anything useful.
allocSize = p.minSize
}
return make([]byte, allocSize)[:size]
}