Use unordered_map in MatroskaCuePositionUpdater
std::unordered_map should be faster than std::map
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@ -3,7 +3,7 @@
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#include "./ebmlelement.h"
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#include <map>
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#include <unordered_map>
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#include <ostream>
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namespace Media {
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@ -77,9 +77,9 @@ private:
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bool updateSize(EbmlElement *element, int shift);
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EbmlElement *m_cuesElement;
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std::map<EbmlElement *, MatroskaOffsetStates> m_offsets;
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std::map<EbmlElement *, MatroskaReferenceOffsetPair> m_relativeOffsets;
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std::map<EbmlElement *, uint64> m_sizes;
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std::unordered_map<EbmlElement *, MatroskaOffsetStates> m_offsets;
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std::unordered_map<EbmlElement *, MatroskaReferenceOffsetPair> m_relativeOffsets;
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std::unordered_map<EbmlElement *, uint64> m_sizes;
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};
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/*!
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