Wiggly

 // Copyright (C) 2023 The Qt Company Ltd.
 // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
 // Created with Qt Quick Effect Maker (version 0.43), Fri Feb 17 09:45:06 2023

 import QtQuick

 Item {
     id: rootItem

     // This is the main source for the effect
     property Item source: null
     // Enable this to animate iTime property
     property bool timeRunning: false
     // When timeRunning is false, this can be used to control iTime manually
     property real animatedTime: frameAnimation.elapsedTime

     property real wigglyAmountX: 20
     property real wigglyAmountY: 50
     property real wigglyShadows: 0.5
     // The levels of details for the electic clouds. Bigger value means more detailed rending which also requires more processing power. The default value is 6 and practical range is between 1 and 10.
     property int electricCloudLevels: 6
     // The color used for the clouds. Alpha channel defines the amount of opacity this effect has.
     property color electricCloudColor: Qt.rgba(1, 1, 1, 1)

     FrameAnimation {
         id: frameAnimation
         running: rootItem.timeRunning
     }

     ShaderEffect {
         readonly property alias iSource: rootItem.source
         readonly property alias iTime: rootItem.animatedTime
         readonly property vector3d iResolution: Qt.vector3d(width, height, 1.0)
         readonly property alias wigglyAmountX: rootItem.wigglyAmountX
         readonly property alias wigglyAmountY: rootItem.wigglyAmountY
         readonly property alias wigglyShadows: rootItem.wigglyShadows
         readonly property alias electricCloudLevels: rootItem.electricCloudLevels
         readonly property alias electricCloudColor: rootItem.electricCloudColor

         vertexShader: 'wigglyeffect.vert.qsb'
         fragmentShader: 'wigglyeffect.frag.qsb'
         anchors.fill: parent
         mesh: GridMesh {
             resolution: Qt.size(63, 1)
         }
     }
 }