Improve led setting, add game mode setting

Also add experimental support for BlackWidow 2016
backlight.
This commit is contained in:
Martchus 2016-07-19 17:24:00 +02:00
parent 96dd0f0915
commit 1cb36e2c4a
1 changed files with 72 additions and 18 deletions

90
blackwidowcontrol.py Normal file → Executable file
View File

@ -19,6 +19,7 @@ LOG=sys.stderr.write
class blackwidow(object): class blackwidow(object):
kernel_driver_detached = False kernel_driver_detached = False
detected_keyboard = None
def __init__(self): def __init__(self):
self.device = usb.core.find(idVendor=VENDOR_ID, idProduct=PRODUCT_ID_BLACK_WIDOW) self.device = usb.core.find(idVendor=VENDOR_ID, idProduct=PRODUCT_ID_BLACK_WIDOW)
@ -30,12 +31,14 @@ class blackwidow(object):
return return
else: else:
LOG("Found device Black Widow 2013.\n") LOG("Found device Black Widow 2013.\n")
detected_keyboard = PRODUCT_ID_BLACK_WIDOW_2013
else: else:
LOG("Found device Black Widow.\n") LOG("Found device Black Widow.\n")
detected_keyboard = PRODUCT_ID_BLACK_WIDOW
if self.device.is_kernel_driver_active(USB_INTERFACE): if self.device.is_kernel_driver_active(USB_INTERFACE):
LOG("Kernel driver active. Detaching it.\n") LOG("Kernel driver active. Detaching it.\n")
self.device.detach_kernel_driver(USB_INTERFACE) self.device.detach_kernel_driver(USB_INTERFACE)
self.kernel_driver_detached = True self.kernel_driver_detached = True
@ -84,44 +87,95 @@ class blackwidow(object):
_send(c) _send(c)
def main(): def main():
init_new = '0200 0403' init_new = '0200 0403'
init_old = '0200 0402' init_old = '0200 0402'
pulsate = '0303 0201 0402' no_pulsate = '0303 0201 0400'
bright = '0303 0301 04ff' pulsate = '0303 0201 0402'
normal = '0303 0301 04a8' brightness = '0303 0301 04'
dim = '0303 0301 0454' backlight = '0303 0301 05'
off = '0303 0301 0400' gamemode = '0303 0001 08'
usage = "usage: %prog [options]" usage = "usage: %prog [options]"
parser = OptionParser(usage=usage) parser = OptionParser(usage=usage)
parser.add_option("-i", "--init", action="store_true", dest="init", default=False, help="initiates the functionality of macro keys") parser.add_option("-i", "--init", action="store_true", dest="init", default=False, help="initiates the functionality of macro keys")
parser.add_option("-l", "--set-led", type="string", dest="led", default="unmodified", help="sets the status of the led (pulsate, bright, normal, dim, off)", metavar="STATUS") parser.add_option("-l", "--set-led", type="string", dest="led", default="unmodified", help="sets the status of the led (pulsate, bright, normal, dim, off or number between 0 - 255)", metavar="STATUS")
parser.add_option("-b", "--set-backlight", type="string", dest="backlight", default="unmodified", help="sets the status of the backlight (pulsate, bright, normal, dim, off or number between 0 - 255)")
parser.add_option("-g", "--set-game-mode", type="string", dest="gamemode", default="unmodified", help="sets whether the game mode is enabled (on/off)")
(options, args) = parser.parse_args() (options, args) = parser.parse_args()
bw = blackwidow() bw = blackwidow()
if bw.device_found(): if bw.device_found():
# enable macro keys
if options.init == True: if options.init == True:
LOG("Sending initiation command\n") LOG("Sending initiation command\n")
bw.send(init_old) bw.send(init_old)
# set led status (doesn't work with BlackWidow 2016 yet)
if options.led == "unmodified": if options.led == "unmodified":
() pass
elif options.led == "pulsate": elif options.led == "pulsate":
LOG("Sending led pulsate command\n") LOG("Sending led pulsate command\n")
bw.send(pulsate) bw.send(pulsate)
elif options.led == "bright": elif options.led == "bright":
LOG("Sending led bright command\n") LOG("Sending led bright command\n")
bw.send(bright) bw.send(no_pulsate + brightness + 'FF')
elif options.led == "normal": elif options.led == "normal":
LOG("Sending led normal command\n") LOG("Sending led normal command\n")
bw.send(normal) bw.send(no_pulsate + brightness + 'a8')
elif options.led == "dim": elif options.led == "dim":
LOG("Sending led dim command\n") LOG("Sending led dim command\n")
bw.send(dim) bw.send(no_pulsate + brightness + '54')
elif options.led == "off": elif options.led == "off":
LOG("Sending led off command\n") LOG("Sending led off command\n")
bw.send(off) bw.send(no_pulsate + brightness + '00')
else: else:
LOG("Given led status is unknown and will be ignored.\n") try:
brightness_level = int(options.led)
if brightness_level >= 0 and brightness_level <= 0xFF:
bw.send(no_pulsate + brightness + "{0:#0{1}x}".format(brightness_level,4)[2:])
else:
raise ValueError
except ValueError:
LOG("Specified value for led status \"%s\" is unknown and will be ignored.\n" % options.led)
# experimantal: set backlight (BlackWidow 2016 only)
if options.backlight == "unmodified":
pass
else:
if False: # condition for BlackWidow 2016
if options.backlight == "bright":
LOG("Sending led bright command\n")
bw.send(backlight + 'FF')
elif options.backlight == "normal":
LOG("Sending led normal command\n")
bw.send(backlight + 'a8')
elif options.backlight == "dim":
LOG("Sending led dim command\n")
bw.send(backlight + '54')
elif options.backlight == "off":
LOG("Sending led off command\n")
bw.send(backlight + '00')
else:
try:
brightness_level = int(options.backlight)
if brightness_level >= 0 and brightness_level <= 0xFF:
bw.send(brightness + "{0:#0{1}x}".format(brightness_level,4)[2:])
else:
raise ValueError
except ValueError:
LOG("Specified value for backlight status \"%s\" is unknown and will be ignored.\n" % options.led)
else:
LOG("Setting the backlight is not supported by the detected keyboard.")
# enable/disable game mode
if options.gamemode == "unmodified":
pass
if options.gamemode == "on":
bw.send(gamemode + '01')
elif options.gamemode == "off":
bw.send(gamemode + '00')
else:
LOG("Specified value for game mode is unknown and will be ignored.\n")
if __name__ == '__main__': if __name__ == '__main__':
main() main()