Fix gamemode warning, send no pulsate separately
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1cb36e2c4a
commit
bab993b94d
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@ -27,17 +27,17 @@ class blackwidow(object):
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if self.device is None:
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self.device = usb.core.find(idVendor=VENDOR_ID, idProduct=PRODUCT_ID_BLACK_WIDOW_2013)
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if self.device is None:
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LOG("No device found.\n")
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LOG("No device found\n")
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return
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else:
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LOG("Found device Black Widow 2013.\n")
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LOG("Found device: Black Widow 2013\n")
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detected_keyboard = PRODUCT_ID_BLACK_WIDOW_2013
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else:
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LOG("Found device Black Widow.\n")
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LOG("Found device: Black Widow\n")
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detected_keyboard = PRODUCT_ID_BLACK_WIDOW
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if self.device.is_kernel_driver_active(USB_INTERFACE):
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LOG("Kernel driver active. Detaching it.\n")
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LOG("Kernel driver active; detaching it\n")
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self.device.detach_kernel_driver(USB_INTERFACE)
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self.kernel_driver_detached = True
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@ -74,9 +74,9 @@ class blackwidow(object):
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try:
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result = self.device.ctrl_transfer(USB_REQUEST_TYPE, USB_REQUEST, wValue=USB_VALUE, wIndex=USB_INDEX, data_or_wLength=USB_BUFFER)
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except:
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sys.stderr.write("Could not send data.\n")
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sys.stderr.write("Could not send data\n")
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if result == len(USB_BUFFER):
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LOG("Data sent successfully.\n")
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LOG("Data sent successfully\n")
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return result
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if isinstance(c, list):
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@ -117,22 +117,28 @@ def main():
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LOG("Sending led pulsate command\n")
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bw.send(pulsate)
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elif options.led == "bright":
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LOG("Sending led bright command\n")
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bw.send(no_pulsate + brightness + 'FF')
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LOG("Sending no pulsate command and led bright command\n")
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bw.send(no_pulsate)
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bw.send(brightness + 'FF')
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elif options.led == "normal":
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LOG("Sending led normal command\n")
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bw.send(no_pulsate + brightness + 'a8')
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LOG("Sending no pulsate command and led normal command\n")
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bw.send(no_pulsate)
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bw.send(brightness + 'a8')
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elif options.led == "dim":
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LOG("Sending led dim command\n")
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bw.send(no_pulsate + brightness + '54')
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LOG("Sending no pulsate command and led dim command\n")
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bw.send(no_pulsate)
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bw.send(brightness + '54')
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elif options.led == "off":
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LOG("Sending led off command\n")
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bw.send(no_pulsate + brightness + '00')
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LOG("Sending no pulsate command and led off command\n")
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bw.send(no_pulsate)
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bw.send(brightness + '00')
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else:
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try:
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brightness_level = int(options.led)
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if brightness_level >= 0 and brightness_level <= 0xFF:
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bw.send(no_pulsate + brightness + "{0:#0{1}x}".format(brightness_level,4)[2:])
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LOG("Sending no pulsate command and led command with custom brightness\n")
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bw.send(no_pulsate)
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bw.send(brightness + "{0:#0{1}x}".format(brightness_level,4)[2:])
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else:
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raise ValueError
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except ValueError:
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@ -144,16 +150,16 @@ def main():
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else:
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if False: # condition for BlackWidow 2016
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if options.backlight == "bright":
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LOG("Sending led bright command\n")
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LOG("Sending blacklight command\n")
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bw.send(backlight + 'FF')
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elif options.backlight == "normal":
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LOG("Sending led normal command\n")
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LOG("Sending blacklight command\n")
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bw.send(backlight + 'a8')
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elif options.backlight == "dim":
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LOG("Sending led dim command\n")
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LOG("Sending blacklight command\n")
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bw.send(backlight + '54')
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elif options.backlight == "off":
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LOG("Sending led off command\n")
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LOG("Sending blacklight command\n")
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bw.send(backlight + '00')
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else:
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try:
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@ -170,7 +176,7 @@ def main():
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# enable/disable game mode
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if options.gamemode == "unmodified":
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pass
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if options.gamemode == "on":
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elif options.gamemode == "on":
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bw.send(gamemode + '01')
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elif options.gamemode == "off":
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bw.send(gamemode + '00')
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