Fix build with NativeFileStream for Windows
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@ -295,7 +295,7 @@ std::unique_ptr<std::basic_streambuf<char>> NativeFileStream::makeFileBuffer(int
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*/
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*/
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std::unique_ptr<wchar_t[]> NativeFileStream::makeWidePath(const std::string &path)
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std::unique_ptr<wchar_t[]> NativeFileStream::makeWidePath(const std::string &path)
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{
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{
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auto widePath = ::ConversionUtilities::convertMultiByteToWide(path);
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auto widePath = ::CppUtilities::convertMultiByteToWide(path);
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if (!widePath.first) {
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if (!widePath.first) {
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throw std::ios_base::failure("Unable to convert path to UTF-16");
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throw std::ios_base::failure("Unable to convert path to UTF-16");
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}
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}
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