#ifndef IOUTILITIES_PATHHELPER_H #define IOUTILITIES_PATHHELPER_H #include "../global.h" #ifdef PLATFORM_WINDOWS #include "../conversion/stringconversion.h" #endif #include #include #include #ifdef PLATFORM_WINDOWS #define PATH_SEP_CHAR '\\' #define SEARCH_PATH_SEP_CHAR ';' #define PATH_SEP_STR "\\" #define SEARCH_PATH_SEP_STR ";" #else #define PATH_SEP_CHAR '/' #define SEARCH_PATH_SEP_CHAR ':' #define PATH_SEP_STR "/" #define SEARCH_PATH_SEP_STR ":" #endif namespace CppUtilities { CPP_UTILITIES_EXPORT std::string fileName(const std::string &path); CPP_UTILITIES_EXPORT std::string directory(const std::string &path); #ifdef CPP_UTILITIES_PATHHELPER_STRING_VIEW CPP_UTILITIES_EXPORT std::string_view fileName(std::string_view path); CPP_UTILITIES_EXPORT std::string_view directory(std::string_view path); #endif CPP_UTILITIES_EXPORT void removeInvalidChars(std::string &fileName); /*! * \brief Returns \a path in the platform's native encoding. * \remarks * - On Windows we store paths internally as UTF-8 strings. So it is assumed that \a path is UTF-8 and a UTF-16 * std::wstring is returned. * - On any other platforms we store paths internally using the native format (usually UTF-8). So it is assumed * that \a path is already encoded as intended and passed as-is. * - This function does basically the same as libstdc++'s `std::filesystem::u8path` implementation. However, the * C++ standard actually imposes a conversion to UTF-8 when a non-UTF-8 narrow encoding is used. That's not * wanted here. Besides, that function is deprecated in C++ 20. */ inline #ifdef PLATFORM_WINDOWS std::wstring #else std::string_view #endif makeNativePath(std::string_view path) { #ifdef PLATFORM_WINDOWS auto ec = std::error_code(); return convertMultiByteToWide(ec, path); #else return path; #endif } } // namespace CppUtilities #endif // IOUTILITIES_PATHHELPER_H