# C++ utilities Useful C++ classes and routines such as argument parser, IO and conversion utilities. ## Features The library contains helpers for: * parsing command-line arguments and providing Bash completion - supports nested arguments - supports operations (no `--` or `-` prefix, eg. `git status`) - can check for invalid or uncombinable arguments - can print help automatically - provides automatic Bash completion for argument names - allows customizing Bash completion for argument values * dealing with dates and times * conversion of primitive data types to byte-buffers and vice versa (litte-endian and big-endian) * common string conversions/operations, eg. - character set conversions via iconv - split, join, find and replace - conversion from number to string and vice verca - encoding/decoding base-64 - building string without multiple heap allocations ("string builder") * using standard IO streams - reading/writing primitive data types of various sizes (little-endian and big-endian) - reading/writing terminated strings and size-prefixed strings - reading/writing INI files - reading bitwise (from a buffer; not using standard IO streams) - writing formatted output using ANSI escape sequences - instantiating a standard IO stream from a native file descriptor to support UTF-8 encoded file paths under Windows and Android's `content://` URLs * using SFINAE by providing additional traits, eg. for checking whether a type is iterable * testing with *CppUnit* - finding testfiles and make working copies of testfiles - assert standard output - various helper * building with CMake by providing some modules and templates Besides, the library provides a few useful algorithms and data structures: * min(), max() for any number of arguments * digitsum(), factorial(), powerModulo(), inverseModulo(), orderModulo() * Damerau–Levenshtein distance * *N*-dimensional array ## API/ABI stability The following counts for `c++utilities` and my other libraries unless stated otherwise: * Different major versions are incompatible (API- and ABI-wise). Different major versions can be installed within the same prefix using the CMake variable `CONFIGURATION_NAME` (see documentation about build variables mentioned below). * Minor versions are backwards compatible (API- and ABI-wise) to previous ones within the same major version. * Patch versions are interchangeable (API- and ABI-wise) within the same major/minor version. * Some functions or classes are experimental. They might be modified in an incompatible way or even removed in the next minor or patch release. ## Build instructions These build instructions apply to `c++utilities` but also to my other projects using it. ### Requirements #### Build-only dependencies * C++ compiler supporting C++17, tested with - g++ to compile for GNU/Linux and Windows - clang++ to compile for GNU/Linux and Android * CMake (at least 3.17.0) and Ninja or GNU Make * cppunit for unit tests (optional) * Doxygen for API documentation (optional) * Graphviz for diagrams in the API documentation (optional) * clang-format and cmake-format for tidying (optional) * llvm-profdata, llvm-cov and cppunit for source-based code coverage analysis (optional) * [appstreamcli](https://www.freedesktop.org/wiki/Distributions/AppStream/) for validation of generated AppStream files (optional) #### Runtime dependencies * The `c++utilities` library itself only needs * C++ standard library supporting C++17, tested with - libstdc++ under GNU/Linux and Windows - libc++ under GNU/Linux and Android * glibc with iconv support or standalone iconv library * libstdc++ or Boost.Iostreams for `NativeFileStream` (optional, use `USE_NATIVE_FILE_BUFFER=OFF` to disable) * Boost.Process for `execApp()` test helper under Windows (optional, use `USE_BOOST_PROCESS=OFF` to disable) * My other projects have further dependencies such as Qt. Checkout the README of these projects for further details. ### How to build Generic example using Ninja: ``` cmake -G Ninja \ -S "path/to/source/directory" \ -B "path/to/build/directory" \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX="/final/install/location" # build the binaries cmake --build "path/to/build/directory" # format source files (optional, must be enabled via CLANG_FORMAT_ENABLED) cmake --build "path/to/build/directory" --target tidy # build and run tests (optional) cmake --build "path/to/build/directory" --target check # build and run tests measuring test coverage (optional, must be enabled via CLANG_SOURCE_BASED_COVERAGE_ENABLED) cmake --build "path/to/build/directory" --target coverage # build API documentation (optional) cmake --build "path/to/build/directory" --target apidoc # install binaries, headers and additional files DESTDIR="/temporary/install/location" \ cmake --install "path/to/build/directory" ``` This example is rather generic. For a development build I recommended using CMakePresets as documented in the "CMake presets" section below. It also contains more concrete instructions for building on Windows. #### General notes * By default the build system will *build* static libs. To *build* shared libraries *instead*, set `BUILD_SHARED_LIBS=ON`. * By default the build system will prefer *linking against* shared libraries. To force *linking against* static libraries set `STATIC_LINKAGE=ON`. However, this will only affect applications. To force linking statically when building shared libraries set `STATIC_LIBRARY_LINKAGE=ON`. * If thread local storage is not supported by your compiler/platform (might be the case on MacOS), you can disable making use of it via `ENABLE_THREAD_LOCAL=OFF`. * To disable use of `std::filesystem`, set `USE_STANDARD_FILESYSTEM=OFF`. Note that the Bash completion will not be able to suggest files and directories with `USE_STANDARD_FILESYSTEM=OFF`. Note that this will only help with `c++utilities` itself. My other projects might use `std::filesystem` unconditionally. * To disable `NativeFileStream` (and make it just a regular `std::fstream`), set `USE_NATIVE_FILE_BUFFER=OFF`. Note that handling paths with non-ASCII characters will then cease to work on Windows. * The Qt-based applications support bundeling icon themes by specifying e.g. `BUILTIN_ICON_THEMES=breeze;breeze-dark`. * This variable must be set when building the application (not when building any of the libraries). * The specified icon themes need to be installed in the usual location. Otherwise, use e.g. `DBUILTIN_ICON_THEMES_SEARCH_PATH=D:/programming/misc/breeze-icons/usr/share/icons` to specify the search path. * For more detailed documentation, see the documentation about build variables (in [directory doc](https://github.com/Martchus/cpp-utilities/blob/master/doc/buildvariables.md) and in Doxygen version accessible via "Related Pages"). * The repository [PKGBUILDs](https://github.com/Martchus/PKGBUILDs) contains build scripts for GNU/Linux, Android, Windows and MacOS X in form of Arch Linux packages using `ninja`. These scripts can be used as an example also when building under/for other platforms. #### Windows-specific notes * To create application icons the tool `ffmpeg`/`avconv` is required. * Windows builds are mainly conducted using mingw-w64/GCC so using them is recommended. Building with MSVC should be possible as well but it is not as well tested. * When using `BUILTIN_ICON_THEMES`, the icon theme still needs to be installed as if it was installed on a GNU/Linux system. So simply grab e.g. the Arch Linux package `breeze-icons` and extract it somewhere. Do *not* use the package from MSYS2 or what comes with builds from KDE's binary factory. #### MacOS-specific notes * To create application icons the tool `png2icns` is required. * Building for MacOS X under GNU/Linux is possible using [osxcross](https://github.com/tpoechtrager/osxcross). * MacOS X builds are not tested regularly but should generally work (maybe with minor tweaks necassary). * There is a [Homebrew formula](https://gist.github.com/rakkesh/0b13b8fca5dd1d57d98537ef1dd2e0dd) to build Tag Editor (without GUI). * There are [MacPorts packages](https://www.macports.org/ports.php?by=name&substr=syncthingtray-devel) to build Syncthing Tray. #### Development builds During development I find it useful to build all required projects (for instance c++utilities, qtutilities, tagparser and tageditor) as one big project. This can be easily achieved by using CMake's `add_subdirectory()` function. For project files see the repository [subdirs](https://github.com/Martchus/subdirs). For an example, see [build instructions for Syncthing Tray](https://github.com/Martchus/syncthingtray#building-this-straight) or [build instructions for Tag Editor](https://github.com/Martchus/tageditor#building-this-straight). The `subdirs` repository also contains the script `sync-all.sh` to clone all possibly relevant repositories and keep them up-to-date later on. For a debug build, use `-DCMAKE_BUILD_TYPE=Debug`. To tweak various settings (e.g. warnings) for development, use `-DENABLE_DEVEL_DEFAULTS=ON`. #### CMake presets There are some generic [presets](https://cmake.org/cmake/help/latest/manual/cmake-presets.7.html) available but also some specific to certain Arch Linux packaging found in the AUR and my PKGBUILDs repository. Use `cmake --list-presets` to list all presets. All `cmake` commands need to be executed within the source directory. Builds will be created within a sub-directory of the path specified via the environment variable `BUILD_DIR`. The most useful presets for development are likely `devel`, `devel-qt6` and `debug`. Note that the `devel` preset (and all presets inheriting from it) use `ccache` which therefore needs to be installed. Here is a simple example to build with the `devel-qt6` preset: ``` export BUILD_DIR=$HOME/builds # set build directory via environment variable cmake --preset devel-qt6 # configure build cmake --build --preset devel-qt6 -- -v # conduct build cmake --build --preset devel-qt6 --target check # run tests cmake --build --preset devel-qt6 --target tidy # apply formatting ``` Note that these presets are supposed to cover all of my projects (so some of them aren't really making a difference when just building `c++utilities` itself). To use presets in other projects, simply symlink the file `CMakePresets.json` into the source directory of those projects. This is also done by the "subdirs" projects mentioned in the previous section. After invoking the configuration via the command-line, you can also open the project in Qt Creator and import it as an existing build (instead of adding a new build configuration). ##### Remarks for building on Windows To create a development build on Windows, it is most straight forward to use the `devel-qt6` preset in a MSYS2 mingw64 shell. Set the `BUILD_DIR` environment variable to specify the directory to store build artefacts. Run the following commands to build one of my applications and its `c++utilities`/`qtutilities` dependencies in one go (in this example Syncthing Tray): ``` # install dependencies; you may strip down this list depending on the application and features to enable pacman -Syu git perl-YAML mingw-w64-x86_64-gcc mingw-w64-x86_64-ccache mingw-w64-x86_64-cmake mingw-w64-x86_64-boost mingw-w64-x86_64-cppunit mingw-w64-x86_64-qt6-base mingw-w64-x86_64-qt6-declarative mingw-w64-x86_64-qt6-tools mingw-w64-x86_64-qt6-svg mingw-w64-x86_64-clang-tools-extra mingw-w64-x86_64-doxygen mingw-w64-x86_64-ffmpeg mingw-w64-x86_64-go # clone repositories as mentioned under "Building this straight" in the application's README file cd /path/to/store/sources ... git clone ... ... # configure and invoke the build cd subdirs/syncthingtray cmake --preset devel-qt6 cmake --build "$BUILD_DIR/syncthingtray/devel-qt6" devel-qt6 -- -v ``` Run the following commands to build libraries individually (in this example `tagparser`) and installing them in some directory (in this example `$BUILD_DIR/install`) for use in another project: ``` # install dependencies pacman -Syu git mingw-w64-x86_64-gcc mingw-w64-x86_64-ccache mingw-w64-x86_64-cmake mingw-w64-x86_64-boost mingw-w64-x86_64-cppunit # clone relevant repositories, e.g. here just tagparser and its dependency c++utilities cd /path/to/store/sources git config core.symlinks true git clone https://github.com/Martchus/cpp-utilities.git c++utilities git clone https://github.com/Martchus/tagparser.git # configure and invoke the build and installation of the projects individually cmake --preset devel-qt6 -S c++utilities -DCMAKE_INSTALL_PREFIX="$BUILD_DIR/install" cmake --build "$BUILD_DIR/c++utilities/devel-qt6" --target install -- -v ln -rs c++utilities/CMakePresets.json tagparser/CMakePresets.json cmake --preset devel-qt6 -S tagparser -DCMAKE_INSTALL_PREFIX="$BUILD_DIR/install" cmake --build "$BUILD_DIR/tagparser/devel-qt6" --target install -- -v ``` Note that: * not all those dependencies are required by all my projects and some are just optional. * The second example to just build `c++utilities` and `tagparser` already shows a stripped-down list of dependencies. * Especially `mingw-w64-x86_64-go` is only required when building Syncthing Tray with built-in Syncthing-library enabled. * All Qt-related dependencies are generally only required for building with Qt GUI, e.g. Tag Editor and Password Manager can be built without Qt GUI. The libraries `c++utilities` and `tagparser` don't require Qt at all. * you can also easily install Qt Creator via MSYS2 using `pacman -S mingw-w64-x86_64-qt-creator`. * you must *not* use the presets containing `mingw-w64` in their name as those are only intended for cross-compilation on Arch Linux. To build with MSVC you can use the `win-x64-msvc-static` preset. This preset (and all presets inheriting from it) need various additional environment variables to be set and you need to install dependencies from various sources: * `MSYS2_ROOT`: for Perl (only used by `qtforkawesome` so far), `clang-format`, Doxygen, FFmpeg and Go (only used by `libsyncthing`) provided via MSYS2 packages; install the following packages: ``` pacman -Syu perl-YAML mingw-w64-x86_64-clang-tools-extra mingw-w64-x86_64-doxygen mingw-w64-x86_64-ffmpeg mingw-w64-x86_64-go ``` * `MSVC_ROOT`: for compiler and stdlib usually installed as part of Visual Studio setup, e.g. `C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933` * `WIN_KITS_ROOT`: for Windows platform headers/libraries usually installed as part of Visual Studio setup, e.g. `C:/Program Files (x86)/Windows Kits/10` * `WIN_KITS_VERSION`: the relevant subdirectory within `WIN_KITS_ROOT`, usually a version number like `10.0.22621.0` * `QT_ROOT`: for Qt libraries provided by the official Qt installer, e.g. `D:/programming/qt/6.5.0/msvc2019_64` * `QT_TOOLS`: for additional build tools provided by the official Qt installer, e.g. `D:/programming/qt/Tools` * `VCPKG_ROOT`: directory of VCPKG checkout used for other dependencies; install the following packages: ``` vcpkg install boost-system:x64-windows-static boost-iostreams:x64-windows-static boost-filesystem:x64-windows-static boost-hana:x64-windows-static boost-process:x64-windows-static boost-asio:x64-windows-static libiconv:x64-windows-static zlib:x64-windows-static openssl:x64-windows-static cppunit:x64-windows-static ``` When building with MSVC, do *not* use any of the MSYS2 shells. The environment of those shells leads to build problems. ##### Remarks about special presets The presets starting with `arch-` are for use under Arch Linux. Do *not* use them unless you know what you are doing. When creating a normal build under Arch Linux it is recommended to still use e.g. `devel-qt6`. Use the presets starting with `arch-*-w64-mingw32` to cross-compile for Windows using `mingw-w64` packages. Use the presets starting with `arch-static-compat-devel` to create a self-contained executable that is also usable under older GNU/Linux distributions using `static-compat` packages (see [PKGBUILDs](https://github.com/Martchus/PKGBUILDs#static-gnulinux-libraries) for details about it). ### Packaging The mentioned repositories contain packages for `c++utilities` itself but also for my other projects. However, the README files of my other projects contain a more exhaustive list. #### Arch Linux package The repository [PKGBUILDs](https://github.com/Martchus/PKGBUILDs) contains files for building Arch Linux packages of the latest release and the Git master. PKGBUILDs to cross compile for Android, Windows (using mingw-w64) and for MacOS X (using osxcross) are included as well. #### RPM packages for openSUSE and Fedora RPM \*.spec files can be found at [openSUSE Build Servide](https://build.opensuse.org/project/show/home:mkittler). Packages are available for several architectures. There is also a [sub project](https://build.opensuse.org/project/show/home:mkittler:vcs) containing the builds from the Git master branch. #### Gentoo Checkout [Case_Of's overlay](https://codeberg.org/Case_Of/gentoo-overlay) or [perfect7gentleman's overlay](https://gitlab.com/Perfect_Gentleman/PG_Overlay). ## Copyright notice and license Copyright © 2015-2023 Marius Kittler All code is licensed under [GPL-2-or-later](LICENSE).