Assemble: call map_update even when not starting the array.
For incremental assembly to work, we need to keep the 'map' up-to-date even when not starting the array yet. Signed-off-by: NeilBrown <neilb@suse.de>
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Assemble.c
11
Assemble.c
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@ -1235,13 +1235,16 @@ int assemble_container_content(struct supertype *st, int mdfd,
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if (working == 0) {
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close(mdfd);
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return 1;/* Nothing new, don't try to start */
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} else if (runstop > 0 ||
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}
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map_update(&map, fd2devnum(mdfd),
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content->text_version,
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content->uuid, chosen_name);
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if (runstop > 0 ||
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(working + preexist) >= content->array.working_disks) {
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int err;
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map_update(&map, fd2devnum(mdfd),
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content->text_version,
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content->uuid, chosen_name);
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switch(content->array.level) {
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case LEVEL_LINEAR:
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case LEVEL_MULTIPATH:
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