pianobooster/src/Draw.cpp

790 lines
29 KiB
C++

/*********************************************************************************/
/*!
@file Draw.cpp
@brief xxxxx.
@author L. J. Barman
Copyright (c) 2008-2009, L. J. Barman, all rights reserved
This file is part of the PianoBooster application
PianoBooster is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
PianoBooster is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with PianoBooster. If not, see <http://www.gnu.org/licenses/>.
*/
/*********************************************************************************/
#include "Draw.h"
#include "Cfg.h"
#include "Settings.h"
#include "Notation.h"
typedef unsigned int guint;
typedef unsigned char guint8;
whichPart_t CDraw::m_displayHand;
int CDraw::m_forceCompileRedraw;
void CDraw::oneLine(float x1, float y1, float x2, float y2)
{
glBegin(GL_LINES);
glVertex2f ((x1),(y1));
glVertex2f ((x2),(y2));
glEnd();
//ppLogTrace("oneLine %f %f %f %f", x1, y1, x2, y2);
}
void CDraw::drawStaveExtentsion(CSymbol symbol, float x, int noteWidth, bool playable)
{
int index;
index = symbol.getStavePos().getStaveIndex();
if (index < 6 && index > -6)
return;
index = index & ~1; // Force index to be even
whichPart_t hand = symbol.getStavePos().getHand();
if (playable)
drColour(Cfg::staveColour());
else
drColour(Cfg::staveColourDim());
glLineWidth (Cfg::staveThickness());
glBegin(GL_LINES);
while (index >= 6 || index <= -6)
{
glVertex2f (x - noteWidth/2 - 4, CStavePos(hand, index).getPosYRelative());
glVertex2f (x + noteWidth/2 + 4, CStavePos(hand, index).getPosYRelative());
// Move the index closer to the stave centre
if (index > 0)
index -= 2;
else
index += 2;
}
glEnd();
}
#define scaleGlVertex(xa, xb, ya, yb) glVertex2f( ((xa) * 1.2) + (xb), ((ya) * 1.2) + (yb))
void CDraw::drawNoteName(int midiNote, float x, float y, int type)
{
// Ignore note that are too high
if (midiNote > MIDI_TOP_C + 6)
return;
staveLookup_t item = CStavePos::midiNote2Name(midiNote);
drColour(Cfg::noteNameColour());
glLineWidth (1.0);
if (item.accidental != 0)
{
const float accidentalOffset = 10;
x += accidentalOffset/2;
if (item.accidental == 1)
{
glBegin(GL_LINES);
// letterSharp4
scaleGlVertex( -1.317895, x, 5.794585, y); // 1
scaleGlVertex( -1.265845, x, -6.492455, y); // 2
scaleGlVertex( 1.252305, x, 6.492455, y); // 3
scaleGlVertex( 1.322655, x, -5.422335, y); // 4
scaleGlVertex( -2.645765, x, 1.967805, y); // 5
scaleGlVertex( 2.648325, x, 3.625485, y); // 6
scaleGlVertex( -2.648325, x, -3.306965, y); // 7
scaleGlVertex( 2.596205, x, -1.675765, y); // 8
glEnd();
}
else
{
glBegin(GL_LINE_STRIP);
// letterFlat
scaleGlVertex( -2.52933, x, 6.25291, y); // 1
scaleGlVertex( -2.50344, x, -6.25291, y); // 2
scaleGlVertex( 0.76991, x, -3.63422, y); // 3
scaleGlVertex( 2.07925, x, -1.67021, y); // 4
scaleGlVertex( 2.52933, x, 0.25288, y); // 5
scaleGlVertex( 1.42458, x, 1.07122, y); // 6
scaleGlVertex( -0.53943, x, 0.90755, y); // 7
scaleGlVertex( -2.46252, x, -1.01554, y); // 8
scaleGlVertex( -2.50344, x, -1.67021, y); // 9
glEnd();
}
x -= accidentalOffset;
}
switch(item.pianoNote)
{
case 1:
glBegin(GL_LINE_STRIP);
// letterC
scaleGlVertex( 3.513445, x, 2.17485, y); // 1
scaleGlVertex( 1.880175, x, 4.47041, y); // 2
scaleGlVertex( -1.598825, x, 4.4321, y); // 3
scaleGlVertex( -3.692215, x, 2.26571, y); // 4
scaleGlVertex( -3.702055, x, -1.88958, y); // 5
scaleGlVertex( -1.630675, x, -4.47041, y); // 6
scaleGlVertex( 1.932545, x, -4.44064, y); // 7
scaleGlVertex( 3.702055, x, -1.88554, y); // 8
glEnd();
break;
case 2:
glBegin(GL_LINE_STRIP);
// letterD
scaleGlVertex( -3.30696, x, 4.31878, y); // 1
scaleGlVertex( -3.3428, x, -4.31878, y); // 2
scaleGlVertex( 0.9425, x, -4.28164, y); // 3
scaleGlVertex( 3.31415, x, -1.42302, y); // 4
scaleGlVertex( 3.3428, x, 1.66626, y); // 5
scaleGlVertex( 0.70825, x, 4.31317, y); // 6
scaleGlVertex( -3.22083, x, 4.29495, y); // 7
glEnd();
break;
case 3: // E
glBegin(GL_LINE_STRIP);
// letterE2
scaleGlVertex( 2.966065, x, 4.416055, y); // 1
scaleGlVertex( -3.007275, x, 4.403495, y); // 2
scaleGlVertex( -3.037615, x, -4.416055, y); // 3
scaleGlVertex( 3.037615, x, -4.415435, y); // 4
glEnd();
glBegin(GL_LINES);
scaleGlVertex( 3.011705, x, 0.197675, y); // 5
scaleGlVertex( -2.990845, x, 0.196615, y); // 6
glEnd();
break;
case 4: // F
glBegin(GL_LINE_STRIP);
// letterF2
scaleGlVertex( -2.55172, x, -4.434285, y); // 1
scaleGlVertex( -2.51956, x, 4.433665, y); // 2
scaleGlVertex( 2.39942, x, 4.434285, y); // 3
glEnd();
glBegin(GL_LINES);
scaleGlVertex( 2.58143, x, 0.244465, y); // 4
scaleGlVertex( -2.58143, x, 0.243405, y); // 5
glEnd();
break;
case 5:
glBegin(GL_LINE_STRIP);
// letterG
scaleGlVertex( 0.58123, x, -0.34005, y); // 1
scaleGlVertex( 3.66047, x, -0.48722, y); // 2
scaleGlVertex( 3.70461, x, -3.23595, y); // 3
scaleGlVertex( 1.96234, x, -4.41694, y); // 4
scaleGlVertex( -0.96712, x, -4.57846, y); // 5
scaleGlVertex( -3.70461, x, -2.29011, y); // 6
scaleGlVertex( -3.67245, x, 2.14034, y); // 7
scaleGlVertex( -1.25347, x, 4.57846, y); // 8
scaleGlVertex( 1.90018, x, 4.55293, y); // 9
scaleGlVertex( 3.54236, x, 2.38612, y); // 10
glEnd();
break;
case 6: // A
glBegin(GL_LINE_STRIP);
// letterA2
scaleGlVertex( -3.91146, x, -4.907395, y); // 1
scaleGlVertex( 0.06571, x, 4.907395, y); // 2
scaleGlVertex( 3.91146, x, -4.803315, y); // 3
glEnd();
glBegin(GL_LINES);
scaleGlVertex( 2.60111, x, -1.400435, y); // 4
scaleGlVertex( -2.56175, x, -1.357305, y); // 5
glEnd();
break;
case 7:
glBegin(GL_LINE_STRIP);
// letterB
scaleGlVertex( 1.038555, x, 0.105285, y); // 1
scaleGlVertex( -3.001935, x, 0.121925, y); // 2
scaleGlVertex( -3.027615, x, 4.417905, y); // 3
scaleGlVertex( 1.325925, x, 4.451255, y); // 4
scaleGlVertex( 2.737985, x, 3.048615, y); // 5
scaleGlVertex( 2.721765, x, 1.366235, y); // 6
scaleGlVertex( 1.022635, x, 0.120235, y); // 7
scaleGlVertex( 3.026015, x, -1.282295, y); // 8
scaleGlVertex( 3.027615, x, -3.046285, y); // 9
scaleGlVertex( 1.176815, x, -4.451255, y); // 10
scaleGlVertex( -2.981475, x, -4.445735, y); // 11
scaleGlVertex( -3.021355, x, 0.176035, y); // 12
glEnd();
break;
default:
glBegin(GL_LINES);
glVertex2f( 3 + x, -15 + y); // 1
glVertex2f( 3 + x, 8 + y); // 2
glVertex2f( -3 + x, -8 + y); // 3
glVertex2f( -3 + x, 15 + y); // 4
glVertex2f( 3 + x, 8 + y); // 5
glVertex2f( -3 + x, 2 + y); // 6
glVertex2f( 3 + x, -2 + y); // 7
glVertex2f( -3 + x, -8 + y); // 8
glEnd();
break;
}
}
void CDraw::drawStaveNoteName(CSymbol symbol, float x, float y)
{
if ( symbol.getNoteIndex() + 1 != symbol.getNoteTotal())
return;
if (m_settings->showNoteNames() == false)
return;
y += CStavePos::getVerticalNoteSpacing()*2 +3;
drawNoteName(symbol.getNote(), x, y, true);
}
void CDraw::checkAccidental(CSymbol symbol, float x, float y)
{
int accidental;
const int xGap = 16;
accidental = symbol.getStavePos().getAccidental();
if (symbol.getAccidentalModifer() == PB_ACCIDENTAL_MODIFER_suppress)
accidental = 0; // Suppress the accidental if it is the same bar
if (symbol.getAccidentalModifer() == PB_ACCIDENTAL_MODIFER_force)
{
// Force the display of an accidental including naturals if it is the same bar
accidental = CStavePos::midiNote2Name(symbol.getNote()).accidental;
if (accidental == 0)
accidental = 2;
}
if (accidental != 0)
{
//drColour (Cfg::lineColour());
if (accidental == 1)
drawSymbol(CSymbol(PB_SYMBOL_sharp, symbol.getStavePos()), x - xGap, y);
else if (accidental == -1)
drawSymbol(CSymbol(PB_SYMBOL_flat, symbol.getStavePos()), x - xGap, y);
else
drawSymbol(CSymbol(PB_SYMBOL_natural, symbol.getStavePos()), x - xGap, y);
}
}
bool CDraw::drawNote(CSymbol* symbol, float x, float y, CSlot* slot, CColour colour, bool playable)
{
const float stemLength = 34.0;
float noteWidth = 6.0;
//ppLogTrace("PB_SYMBOL_noteHead x %f y %f", x, y);
if (!CChord::isNotePlayable(symbol->getNote(), 0))
{
colour = Cfg::noteColourDim();
playable = false;
}
drawStaveExtentsion(*symbol, x, 16, playable);
drColour(colour);
bool solidNoteHead = false;
bool showNoteStem = false;
int stemFlagCount = 0;
if (symbol->getType() <= PB_SYMBOL_semiquaver)
stemFlagCount = 2;
else if (symbol->getType() <= PB_SYMBOL_quaver)
stemFlagCount = 1;
if (symbol->getType() <= PB_SYMBOL_crotchet)
solidNoteHead = true;
if (symbol->getType() <= PB_SYMBOL_minim)
showNoteStem = true;
if (showNoteStem)
{
if (!solidNoteHead)
noteWidth += 1.0;
glLineWidth(2.0);
glBegin(GL_LINE_STRIP);
glVertex2f(noteWidth + x, 0.0 + y); // 1
glVertex2f(noteWidth + x, stemLength + y); // 2
glEnd();
}
int offset = stemLength;
while (stemFlagCount>0)
{
glLineWidth(2.0);
glBegin(GL_LINE_STRIP);
glVertex2f(noteWidth + x, offset + y); // 1
glVertex2f(noteWidth + 8 + x, offset - 16 + y); // 2
glEnd();
offset -= 8;
stemFlagCount--;
}
if (solidNoteHead)
{
glBegin(GL_POLYGON);
glVertex2f(-7.0 + x, 2.0 + y); // 1
glVertex2f(-5.0 + x, 4.0 + y); // 2
glVertex2f(-1.0 + x, 6.0 + y); // 3
glVertex2f( 4.0 + x, 6.0 + y); // 4
glVertex2f( 7.0 + x, 4.0 + y); // 5
glVertex2f( 7.0 + x, 1.0 + y); // 6
glVertex2f( 6.0 + x, -2.0 + y); // 7
glVertex2f( 4.0 + x, -4.0 + y); // 8
glVertex2f( 0.0 + x, -6.0 + y); // 9
glVertex2f(-4.0 + x, -6.0 + y); // 10
glVertex2f(-8.0 + x, -3.0 + y); // 11
glVertex2f(-8.0 + x, -0.0 + y); // 12
glEnd();
}
else
{
glLineWidth(2.0);
glBegin(GL_LINE_STRIP);
glVertex2f(-7.0 + x, 2.0 + y); // 1
glVertex2f(-5.0 + x, 4.0 + y); // 2
glVertex2f(-1.0 + x, 6.0 + y); // 3
glVertex2f( 4.0 + x, 6.0 + y); // 4
glVertex2f( 7.0 + x, 4.0 + y); // 5
glVertex2f( 7.0 + x, 1.0 + y); // 6
glVertex2f( 6.0 + x, -2.0 + y); // 7
glVertex2f( 4.0 + x, -4.0 + y); // 8
glVertex2f( 0.0 + x, -6.0 + y); // 9
glVertex2f(-4.0 + x, -6.0 + y); // 10
glVertex2f(-8.0 + x, -3.0 + y); // 11
glVertex2f(-8.0 + x, -0.0 + y); // 12
glEnd();
}
checkAccidental(*symbol, x, y);
return playable;
}
void CDraw::drawSymbol(CSymbol symbol, float x, float y, CSlot* slot)
{
CColour colour = symbol.getColour();
bool playable = true;
if (m_displayHand != symbol.getHand() && m_displayHand != PB_PART_both)
{
if (colour == Cfg::noteColour())
colour = Cfg::noteColourDim();
if (colour == Cfg::staveColour())
colour = Cfg::staveColourDim();
playable = false;
}
switch (symbol.getType())
{
case PB_SYMBOL_gClef: // The Treble Clef
y += 4;
drColour(colour);
glLineWidth (3.0);
glBegin(GL_LINE_STRIP);
glVertex2f( -0.011922 + x, -16.11494 + y); // 1
glVertex2f( -3.761922 + x, -12.48994 + y); // 2
glVertex2f( -4.859633 + x, -8.85196 + y); // 3
glVertex2f( -4.783288 + x, -5.42815 + y); // 4
glVertex2f( -0.606711 + x, -1.11108 + y); // 5
glVertex2f( 5.355545 + x, 0.48711 + y); // 6
glVertex2f( 10.641104 + x, -1.6473 + y); // 7
glVertex2f( 14.293812 + x, -6.18241 + y); // 8
glVertex2f( 14.675578 + x, -11.42744 + y); // 9
glVertex2f( 12.550578 + x, -17.30244 + y); // 10
glVertex2f( 7.912166 + x, -20.944 + y); // 11
glVertex2f( 3.049705 + x, -21.65755 + y); // 12
glVertex2f( -1.711005 + x, -21.36664 + y); // 13
glVertex2f( -6.283661 + x, -19.66739 + y); // 14
glVertex2f( -10.123329 + x, -16.79162 + y); // 15
glVertex2f( -13.363008 + x, -12.28184 + y); // 16
glVertex2f( -14.675578 + x, -5.79969 + y); // 17
glVertex2f( -13.66821 + x, 0.20179 + y); // 18
glVertex2f( -10.385341 + x, 6.27562 + y); // 19
glVertex2f( 5.539491 + x, 20.32671 + y); // 20
glVertex2f( 10.431588 + x, 28.20584 + y); // 21
glVertex2f( 11.00141 + x, 34.71585 + y); // 22
glVertex2f( 9.204915 + x, 39.62875 + y); // 23
glVertex2f( 7.854166 + x, 42.08262 + y); // 24
glVertex2f( 5.481415 + x, 42.66649 + y); // 25
glVertex2f( 3.57972 + x, 41.4147 + y); // 26
glVertex2f( 1.507889 + x, 37.35642 + y); // 27
glVertex2f( -0.381338 + x, 31.14317 + y); // 28
glVertex2f( -0.664306 + x, 25.51354 + y); // 29
glVertex2f( 8.296044 + x, -32.22694 + y); // 30
glVertex2f( 8.050507 + x, -36.6687 + y); // 31
glVertex2f( 6.496615 + x, -39.52999 + y); // 32
glVertex2f( 3.368583 + x, -41.7968 + y); // 33
glVertex2f( 0.253766 + x, -42.66649 + y); // 34
glVertex2f( -3.599633 + x, -42.23514 + y); // 35
glVertex2f( -8.098754 + x, -39.46637 + y); // 36
glVertex2f( -9.463279 + x, -35.49796 + y); // 37
glVertex2f( -7.08037 + x, -31.36512 + y); // 38
glVertex2f( -3.336421 + x, -31.14057 + y); // 39
glVertex2f( -1.360313 + x, -34.07738 + y); // 40
glVertex2f( -1.608342 + x, -37.11828 + y); // 41
glVertex2f( -5.729949 + x, -39.24759 + y); // 42
glVertex2f( -7.480646 + x, -36.2136 + y); // 43
glVertex2f( -6.826918 + x, -33.36919 + y); // 44
glVertex2f( -4.069083 + x, -32.9226 + y); // 45
glVertex2f( -3.040669 + x, -34.433 + y); // 46
glVertex2f( -3.737535 + x, -36.38759 + y); // 47
glVertex2f( -5.496558 + x, -36.97633 + y); // 48
glVertex2f( -5.295932 + x, -34.01951 + y); // 49
glEnd();
break;
case PB_SYMBOL_fClef: // The Base Clef
drColour(colour);
glLineWidth (3.0);
glBegin(GL_LINE_STRIP);
glVertex2f( -15.370325 + x, -17.42068 + y); // 1
glVertex2f( -7.171025 + x, -13.75432 + y); // 2
glVertex2f( -2.867225 + x, -10.66642 + y); // 3
glVertex2f( 0.925165 + x, -7.03249 + y); // 4
glVertex2f( 4.254425 + x, -0.65527 + y); // 5
glVertex2f( 4.762735 + x, 7.77848 + y); // 6
glVertex2f( 2.693395 + x, 13.92227 + y); // 7
glVertex2f( -1.207935 + x, 16.80317 + y); // 8
glVertex2f( -5.526425 + x, 17.42068 + y); // 9
glVertex2f( -10.228205 + x, 15.65609 + y); // 10
glVertex2f( -13.453995 + x, 10.7128 + y); // 11
glVertex2f( -13.133655 + x, 5.43731 + y); // 12
glVertex2f( -9.475575 + x, 3.00714 + y); // 13
glVertex2f( -5.846445 + x, 4.72159 + y); // 14
glVertex2f( -5.395545 + x, 9.72918 + y); // 15
glVertex2f( -8.850025 + x, 11.64372 + y); // 16
glVertex2f( -11.519385 + x, 10.35816 + y); // 17
glVertex2f( -11.706365 + x, 6.8704 + y); // 18
glVertex2f( -9.463505 + x, 5.01391 + y); // 19
glVertex2f( -7.172075 + x, 5.81649 + y); // 20
glVertex2f( -7.189565 + x, 8.62975 + y); // 21
glVertex2f( -9.175055 + x, 9.82019 + y); // 22
glVertex2f( -10.696425 + x, 8.08395 + y); // 23
glVertex2f( -8.843065 + x, 6.66726 + y); // 24
glVertex2f( -8.995775 + x, 8.71136 + y); // 25
glEnd();
glBegin(GL_POLYGON);
glVertex2f( 10 + x, 14 + y); // 26
glVertex2f( 14 + x, 14 + y); // 27
glVertex2f( 14 + x, 10 + y); // 28
glVertex2f( 10 + x, 10 + y); // 29
glVertex2f( 10 + x, 14 + y); // 30
glEnd();
glBegin(GL_POLYGON);
glVertex2f( 10 + x, 4 + y); // 31
glVertex2f( 14 + x, 4 + y); // 32
glVertex2f( 14 + x, 0 + y); // 33
glVertex2f( 10 + x, 0 + y); // 34
glVertex2f( 10 + x, 4 + y); // 35
glEnd();
break;
case PB_SYMBOL_noteHead:
//ppLogTrace("PB_SYMBOL_noteHead x %f y %f", x, y);
if (!CChord::isNotePlayable(symbol.getNote(), 0))
{
colour = Cfg::noteColourDim();
playable = false;
}
drawStaveExtentsion(symbol, x, 16, playable);
drColour(colour);
glBegin(GL_POLYGON);
glVertex2f(-7.0 + x, 2.0 + y); // 1
glVertex2f(-5.0 + x, 4.0 + y); // 2
glVertex2f(-1.0 + x, 6.0 + y); // 3
glVertex2f( 4.0 + x, 6.0 + y); // 4
glVertex2f( 7.0 + x, 4.0 + y); // 5
glVertex2f( 7.0 + x, 1.0 + y); // 6
glVertex2f( 6.0 + x, -2.0 + y); // 7
glVertex2f( 4.0 + x, -4.0 + y); // 8
glVertex2f( 0.0 + x, -6.0 + y); // 9
glVertex2f(-4.0 + x, -6.0 + y); // 10
glVertex2f(-8.0 + x, -3.0 + y); // 11
glVertex2f(-8.0 + x, -0.0 + y); // 12
glEnd();
/*
// shows the MIDI Duration (but not very useful)
glLineWidth(4.0);
drColour(CColour(0.3, 0.4, 0.4));
glBegin(GL_LINE_STRIP);
glVertex2f(x, y);
glVertex2f(x + CMidiFile::ppqnAdjust(symbol.getMidiDuration()) * HORIZONTAL_SPACING_FACTOR, y);
glEnd();
drColour(colour);
*/
checkAccidental(symbol, x, y);
break;
case PB_SYMBOL_drum:
if (!CChord::isNotePlayable(symbol.getNote(), 0))
colour = Cfg::noteColourDim();
drColour(colour);
glLineWidth (3.0);
glBegin(GL_LINES);
glVertex2f( 5.0 + x,-5.0 + y);
glVertex2f(-5.0 + x, 5.0 + y);
glVertex2f(-5.0 + x,-5.0 + y);
glVertex2f( 5.0 + x, 5.0 + y);
glEnd();
checkAccidental(symbol, x, y);
break;
case PB_SYMBOL_sharp:
glLineWidth (2.0);
glBegin(GL_LINES);
glVertex2f(-2.0 + x, -14.0 + y);
glVertex2f(-2.0 + x, 14.0 + y);
glVertex2f( 2.0 + x, -13.0 + y);
glVertex2f( 2.0 + x, 15.0 + y);
glVertex2f(-5.0 + x, 4.0 + y);
glVertex2f( 5.0 + x, 7.0 + y);
glVertex2f(-5.0 + x, -6.0 + y);
glVertex2f( 5.0 + x, -3.0 + y);
glEnd();
break;
case PB_SYMBOL_flat:
glLineWidth (2.0);
glBegin(GL_LINE_STRIP);
glVertex2f(-4.0 + x, 17.0 + y); // 1
glVertex2f(-4.0 + x, -6.0 + y); // 2
glVertex2f( 2.0 + x, -2.0 + y); // 3
glVertex2f( 5.0 + x, 2.0 + y); // 4
glVertex2f( 5.0 + x, 4.0 + y); // 5
glVertex2f( 3.0 + x, 5.0 + y); // 6
glVertex2f( 0.0 + x, 5.0 + y); // 7
glVertex2f(-4.0 + x, 2.0 + y); // 8
glEnd();
break;
case PB_SYMBOL_natural:
glLineWidth (2.0);
glBegin(GL_LINES);
glVertex2f( 3 + x, -15 + y); // 1
glVertex2f( 3 + x, 8 + y); // 2
glVertex2f( -3 + x, -8 + y); // 3
glVertex2f( -3 + x, 15 + y); // 4
glVertex2f( 3 + x, 8 + y); // 5
glVertex2f( -3 + x, 2 + y); // 6
glVertex2f( 3 + x, -2 + y); // 7
glVertex2f( -3 + x, -8 + y); // 8
glEnd();
break;
case PB_SYMBOL_barLine:
x += BEAT_MARKER_OFFSET * HORIZONTAL_SPACING_FACTOR; // the beat markers where entered early so now move them correctly
glLineWidth (4.0);
drColour ((m_displayHand == PB_PART_left) ? Cfg::staveColourDim() : Cfg::staveColour());
oneLine(x, CStavePos(PB_PART_right, 4).getPosYRelative(), x, CStavePos(PB_PART_right, -4).getPosYRelative());
drColour ((m_displayHand == PB_PART_right) ? Cfg::staveColourDim() : Cfg::staveColour());
oneLine(x, CStavePos(PB_PART_left, 4).getPosYRelative(), x, CStavePos(PB_PART_left, -4).getPosYRelative());
break;
case PB_SYMBOL_barMarker:
x += BEAT_MARKER_OFFSET * HORIZONTAL_SPACING_FACTOR; // the beat markers where entered early so now move them correctly
glLineWidth (5.0);
drColour(Cfg::barMarkerColour());
oneLine(x, CStavePos(PB_PART_right, m_beatMarkerHeight).getPosYRelative(), x, CStavePos(PB_PART_left, -m_beatMarkerHeight).getPosYRelative());
glDisable (GL_LINE_STIPPLE);
break;
case PB_SYMBOL_beatMarker:
x += BEAT_MARKER_OFFSET * HORIZONTAL_SPACING_FACTOR; // the beat markers where entered early so now move them correctly
glLineWidth (4.0);
drColour(Cfg::beatMarkerColour());
oneLine(x, CStavePos(PB_PART_right, m_beatMarkerHeight).getPosYRelative(), x, CStavePos(PB_PART_left, -m_beatMarkerHeight).getPosYRelative());
glDisable (GL_LINE_STIPPLE);
break;
case PB_SYMBOL_playingZone:
{
float topY = CStavePos(PB_PART_right, m_beatMarkerHeight).getPosY();
float bottomY = CStavePos(PB_PART_left, -m_beatMarkerHeight).getPosY();
float early = Cfg::playZoneEarly() * HORIZONTAL_SPACING_FACTOR;
float late = Cfg::playZoneLate() * HORIZONTAL_SPACING_FACTOR;
//glColor3f (0.7, 1.0, 0.7);
glColor3f (0.0, 0.0, 0.3);
glRectf(x-late, topY, x + early, bottomY);
glLineWidth (2.0);
glColor3f (0.0, 0.0, 0.8);
oneLine(x, topY, x, bottomY );
glLineWidth (1.0);
glColor3f (0.0, 0.0, 0.6);
oneLine(x-late, topY, x-late, bottomY );
oneLine(x+early, topY, x+early, bottomY );
}
break;
default:
if (symbol.getType() >= PB_SYMBOL_noteHead)
playable = drawNote(&symbol, x, y, slot, colour, playable);
else
ppDEBUG(("ERROR drawSymbol unhandled symbol\n"));
break;
}
if (symbol.getType() >= PB_SYMBOL_noteHead)
{
float pianistX = symbol.getPianistTiming();
if ( pianistX != NOT_USED)
{
pianistX = x + pianistX * HORIZONTAL_SPACING_FACTOR;
drColour(CColour(1.0, 1.0, 1.0));
glLineWidth (2.0);
glBegin(GL_LINES);
glVertex2f( 4.0 + pianistX, 4.0 + y);
glVertex2f(-5.0 + pianistX,-5.0 + y);
glVertex2f( 4.0 + pianistX,-4.0 + y); // draw pianist note timing markers
glVertex2f(-5.0 + pianistX, 5.0 + y);
glEnd();
}
if ( playable )
drawStaveNoteName(symbol, x, y);
}
}
void CDraw::drawSymbol(CSymbol symbol, float x)
{
drawSymbol(symbol, x, symbol.getStavePos().getPosY());
}
void CDraw::drawSlot(CSlot* slot)
{
CStavePos stavePos;
int av8Left = slot->getAv8Left();
for (int i=0; i < slot->length(); i++)
{
stavePos.notePos(slot->getSymbol(i).getHand(), slot->getSymbol(i).getNote());
//ppLogTrace ("compileSlot len %d id %2d next %2d time %2d type %2d note %2d", slot->length(), slot->m_displayListId,
//slot->m_nextDisplayListId, slot->getDeltaTime(), slot->getSymbol(i).getType(), slot->getSymbol(i).getNote());
drawSymbol(slot->getSymbol(i), 0.0, stavePos.getPosYRelative()); // we add this back when drawing this symbol
}
}
void CDraw::drawStaves(float startX, float endX)
{
int i;
glLineWidth (Cfg::staveThickness());
/* select colour for all lines */
drColour ((m_displayHand != PB_PART_left) ? Cfg::staveColour() : Cfg::staveColourDim());
glBegin(GL_LINES);
for (i = -4; i <= 4; i+=2 )
{
CStavePos pos = CStavePos(PB_PART_right, i);
glVertex2f (startX, pos.getPosY());
glVertex2f (endX, pos.getPosY());
}
drColour ((m_displayHand != PB_PART_right) ? Cfg::staveColour() : Cfg::staveColourDim());
for (i = -4; i <= 4; i+=2 )
{
CStavePos pos = CStavePos(PB_PART_left, i);
glVertex2f (startX, pos.getPosY());
glVertex2f (endX, pos.getPosY());
}
glEnd();
}
void CDraw::drawKeySignature(int key)
{
const int sharpLookUpRight[] = { 4, 1, 5, 2,-1, 3, 0};
const int sharpLookUpLeft[] = { 2,-1, 3, 0,-3, 1,-2};
const int flatLookUpRight[] = { 0, 3,-1, 2,-2, 1,-3};
const int flatLookUpLeft[] = {-2, 1,-3, 0,-4,-1,-5};
const int gapX = 11;
CStavePos pos;
size_t i;
if (key == NOT_USED)
return;
i = 0;
while (key != 0 )
{
if (key > 0)
{
if (i < arraySize(sharpLookUpRight))
{
drColour ((m_displayHand != PB_PART_left) ? Cfg::noteColour() : Cfg::noteColourDim());
pos = CStavePos(PB_PART_right, sharpLookUpRight[i]);
drawSymbol( CSymbol(PB_SYMBOL_sharp, pos), Cfg::keySignatureX() + gapX*i );
}
if (i < arraySize(sharpLookUpLeft))
{
drColour ((m_displayHand != PB_PART_right) ? Cfg::noteColour() : Cfg::noteColourDim());
pos = CStavePos(PB_PART_left, sharpLookUpLeft[i]);
drawSymbol( CSymbol(PB_SYMBOL_sharp, pos), Cfg::keySignatureX() + gapX*i );
}
key--;
}
else
{
if (i < arraySize(flatLookUpRight))
{
drColour ((m_displayHand != PB_PART_left) ? Cfg::noteColour() : Cfg::noteColourDim());
pos = CStavePos(PB_PART_right, flatLookUpRight[i]);
drawSymbol( CSymbol(PB_SYMBOL_flat, pos), Cfg::keySignatureX() + gapX*i );
}
if (i < arraySize(flatLookUpLeft))
{
drColour ((m_displayHand != PB_PART_right) ? Cfg::noteColour() : Cfg::noteColourDim());
pos = CStavePos(PB_PART_left, flatLookUpLeft[i]);
drawSymbol( CSymbol(PB_SYMBOL_flat, pos), Cfg::keySignatureX() + gapX*i );
}
key++;
}
i++;
}
}