#include "../renderer.h" #include "../icon.h" #include #include #include #include using namespace CppUtilities; class RendererTests : public QObject { Q_OBJECT private Q_SLOTS: void testRender(); }; void RendererTests::testRender() { // render two random icons auto renderer = QtForkAwesome::Renderer(); const auto globe = renderer.pixmap(QtForkAwesome::Icon::Globe, QSize(80, 64), Qt::green); QCOMPARE(globe.width(), 80 * globe.devicePixelRatio()); QCOMPARE(globe.height(), 64 * globe.devicePixelRatio()); const auto hashtag = renderer.pixmap(QtForkAwesome::Icon::Hashtag, QSize(50, 64), Qt::blue); QCOMPARE(hashtag.width(), 50 * hashtag.devicePixelRatio()); QCOMPARE(hashtag.height(), 64 * hashtag.devicePixelRatio()); // save the icons as PNGs to check manually whether they look as expected const auto workingDirectory = QString::fromStdString(TestApplication().workingDirectory()); QDir().mkpath(workingDirectory); globe.save(workingDirectory + QStringLiteral("/globe.png")); hashtag.save(workingDirectory + QStringLiteral("/hashtag.png")); } QTEST_MAIN(RendererTests) #include "renderer.moc"