lib/osutil: Disable setting priority on Windows (fixes #4676)

Presumably fixing the crash, leaving us to improve this calmly.

GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/4677
This commit is contained in:
Jakob Borg 2018-01-17 10:14:36 +00:00
parent 5cfb9783b3
commit 582539a1e6
1 changed files with 1 additions and 35 deletions

View File

@ -6,42 +6,8 @@
package osutil
import (
"syscall"
"github.com/pkg/errors"
)
var (
kernel32, _ = syscall.LoadLibrary("kernel32.dll")
setPriorityClass, _ = syscall.GetProcAddress(kernel32, "SetPriorityClass")
)
const (
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms686219(v=vs.85).aspx
aboveNormalPriorityClass = 0x00008000
belowNormalPriorityClass = 0x00004000
highPriorityClass = 0x00000080
idlePriorityClass = 0x00000040
normalPriorityClass = 0x00000020
processModeBackgroundBegin = 0x00100000
processModeBackgroundEnd = 0x00200000
realtimePriorityClass = 0x00000100
)
// SetLowPriority lowers the process CPU scheduling priority, and possibly
// I/O priority depending on the platform and OS.
func SetLowPriority() error {
handle, err := syscall.GetCurrentProcess()
if err != nil {
return errors.Wrap(err, "get process handler")
}
defer syscall.CloseHandle(handle)
res, _, err := syscall.Syscall(uintptr(setPriorityClass), uintptr(handle), belowNormalPriorityClass, 0, 0)
if res != 0 {
// "If the function succeeds, the return value is nonzero."
return nil
}
return errors.Wrap(err, "set priority class") // wraps nil as nil
return nil
}