lib/osutil: Fix priority lowering on Windows

GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/4686
This commit is contained in:
Audrius Butkevicius 2018-01-18 17:03:24 +00:00 committed by Jakob Borg
parent fae2ca8458
commit 8e9c9b9553
1 changed files with 37 additions and 1 deletions

View File

@ -6,8 +6,44 @@
package osutil
import (
"syscall"
"github.com/pkg/errors"
)
const (
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms686219(v=vs.85).aspx
aboveNormalPriorityClass = 0x00008000
belowNormalPriorityClass = 0x00004000
highPriorityClass = 0x00000080
idlePriorityClass = 0x00000040
normalPriorityClass = 0x00000020
processModeBackgroundBegin = 0x00100000
processModeBackgroundEnd = 0x00200000
realtimePriorityClass = 0x00000100
)
// SetLowPriority lowers the process CPU scheduling priority, and possibly
// I/O priority depending on the platform and OS.
func SetLowPriority() error {
return nil
modkernel32 := syscall.NewLazyDLL("kernel32.dll")
setPriorityClass := modkernel32.NewProc("SetPriorityClass")
if err := setPriorityClass.Find(); err != nil {
return errors.Wrap(err, "find proc")
}
handle, err := syscall.GetCurrentProcess()
if err != nil {
return errors.Wrap(err, "get process handler")
}
defer syscall.CloseHandle(handle)
res, _, err := setPriorityClass.Call(uintptr(handle), belowNormalPriorityClass)
if res != 0 {
// "If the function succeeds, the return value is nonzero."
return nil
}
return errors.Wrap(err, "set priority class") // wraps nil as nil
}