CullFace QML Type

The CullFace type specifies whether front or back face culling is enabled. More...

Import Statement: import Qt3D.Render 2.7
Instantiates: QCullFace
Inherits:

RenderState

Properties

  • mode : enumeration

Detailed Description

CullFace sets whether the front or back facets are culled. Facets include triangles, quadrilaterals, polygons and rectangles.

It can be added to the renderStates property of a RenderPass:

 RenderPass {
     shaderProgram: ShaderProgram {
         // ...
     }
     renderStates: [
         CullFace {
             mode: CullFace.Front
         }
     ]
 }

Or added to the renderStates property of a RenderStateSet:

 RenderStateSet {
     renderStates: [
         CullFace {
             mode: CullFace.Front
         }
     ]
 }

See also FrontFace.

Property Documentation

mode : enumeration

Holds the culling mode used by CullFace. Default is set to QCullFace.Back.

  • CullFace.NoCulling - culling is disabled
  • CullFace.Front - culling is enabled for front facing polygons
  • CullFace.Back - culling is enabled for back facing polygons
  • CullFace.FrontAndBack - culling is enabled for all polygons, but points and lines are drawn