Effect QML Type

The base class for effects in a Qt 3D scene. More...

Import Statement: import Qt3D.Render 2.7
Instantiates: QEffect
Inherits:

Node

Properties

Detailed Description

The Effect type combines a set of techniques and parameters used by those techniques to produce a rendering effect for a material.

An Effect instance should be shared among several Material instances when possible.

A Parameter defined on a Effect overrides parameter (of the same name) defined in Technique and RenderPass, but are overridden by parameter in RenderPassFilter, TechniqueFilter and Material.

Note: Effect node can not be disabled.

 Effect {
     id: effect

     techniques: [
         Technique {
             id: gl3Technique
             graphicsApiFilter {
                 api: GraphicsApiFilter.OpenGL
                 profile: GraphicsApiFilter.CoreProfile
                 majorVersion: 3
                 minorVersion: 1
             }
             renderPasses: [
                 RenderPass {
                     id: gl3Pass
                     shaderProgram: ShaderProgram {
                         ...
                     }
                 }
             ]
         }
     ]
 }

See also Material, Technique, and Parameter.

Property Documentation

parameters : list<Parameter>

Holds the list of parameters used by this effect. A parameter is used to set a corresponding uniform value in the shader used by this effect.


techniques : list<Technique>

Holds the list of techniques used by this effect.