QCamera Class

class Qt3DRender::QCamera

The QCamera class defines a view point through which the scene will be rendered. More...

Header: #include <Qt3DRender/QCamera>
CMake: find_package(Qt6 REQUIRED COMPONENTS 3drender)
target_link_libraries(mytarget PRIVATE Qt6::3drender)
qmake: QT += 3drender
Instantiated By: Camera
Inherits: Qt3DCore::QEntity

Public Types

enum CameraTranslationOption { TranslateViewCenter, DontTranslateViewCenter }

Properties

Public Functions

QCamera(Qt3DCore::QNode *parent = nullptr)
float aspectRatio() const
float bottom() const
float exposure() const
float farPlane() const
float fieldOfView() const
float left() const
Qt3DRender::QCameraLens *lens() const
float nearPlane() const
void pan(float angle)
void pan(float angle, const QVector3D &axis)
void panAboutViewCenter(float angle)
void panAboutViewCenter(float angle, const QVector3D &axis)
QQuaternion panRotation(float angle) const
QVector3D position() const
QMatrix4x4 projectionMatrix() const
Qt3DRender::QCameraLens::ProjectionType projectionType() const
float right() const
void roll(float angle)
void rollAboutViewCenter(float angle)
QQuaternion rollRotation(float angle) const
void rotate(const QQuaternion &q)
void rotateAboutViewCenter(const QQuaternion &q)
QQuaternion rotation(float angle, const QVector3D &axis) const
void tilt(float angle)
void tiltAboutViewCenter(float angle)
QQuaternion tiltRotation(float angle) const
float top() const
Qt3DCore::QTransform *transform() const
void translate(const QVector3D &vLocal, Qt3DRender::QCamera::CameraTranslationOption option = TranslateViewCenter)
void translateWorld(const QVector3D &vWorld, Qt3DRender::QCamera::CameraTranslationOption option = TranslateViewCenter)
QVector3D upVector() const
QVector3D viewCenter() const
QVector3D viewVector() const

Public Slots

void setAspectRatio(float aspectRatio)
void setBottom(float bottom)
void setExposure(float exposure)
void setFarPlane(float farPlane)
void setFieldOfView(float fieldOfView)
void setLeft(float left)
void setNearPlane(float nearPlane)
void setPosition(const QVector3D &position)
void setProjectionMatrix(const QMatrix4x4 &projectionMatrix)
void setProjectionType(Qt3DRender::QCameraLens::ProjectionType type)
void setRight(float right)
void setTop(float top)
void setUpVector(const QVector3D &upVector)
void setViewCenter(const QVector3D &viewCenter)
void viewAll()
void viewEntity(Qt3DCore::QEntity *entity)
void viewSphere(const QVector3D &center, float radius)

Signals

void aspectRatioChanged(float aspectRatio)
void bottomChanged(float bottom)
void exposureChanged(float exposure)
void farPlaneChanged(float farPlane)
void fieldOfViewChanged(float fieldOfView)
void leftChanged(float left)
void nearPlaneChanged(float nearPlane)
void positionChanged(const QVector3D &position)
void projectionMatrixChanged(const QMatrix4x4 &projectionMatrix)
void projectionTypeChanged(Qt3DRender::QCameraLens::ProjectionType projectionType)
void rightChanged(float right)
void topChanged(float top)
void upVectorChanged(const QVector3D &upVector)
void viewCenterChanged(const QVector3D &viewCenter)
void viewVectorChanged(const QVector3D &viewVector)

Detailed Description

Member Type Documentation

enum QCamera::CameraTranslationOption

This enum specifies how camera view center is translated

ConstantValueDescription
Qt3DRender::QCamera::TranslateViewCenter0Translate the view center causing the view direction to remain the same
Qt3DRender::QCamera::DontTranslateViewCenter1Don't translate the view center causing the view direction to change

Property Documentation

aspectRatio : float

Holds the current aspect ratio.

Access functions:

float aspectRatio() const
void setAspectRatio(float aspectRatio)

Notifier signal:

void aspectRatioChanged(float aspectRatio)

bottom : float

Holds the current bottom of the camera.

This property is only relevant when projectionType is QCameraLens::OrthographicProjection.

Access functions:

float bottom() const
void setBottom(float bottom)

Notifier signal:

void bottomChanged(float bottom)

exposure : float

Holds the current exposure of the camera.

The default value is 0.0.

The MetalRoughMaterial in Qt 3D Extras is currently the only provided material that makes use of camera exposure. Negative values will cause the material to be darker, and positive values will cause it to be lighter.

Custom materials may choose to interpret the value differently.

Access functions:

float exposure() const
void setExposure(float exposure)

Notifier signal:

void exposureChanged(float exposure)

farPlane : float

Holds the current camera far plane. Objects that are farther from the camera than the farPlane will not be rendered.

Access functions:

float farPlane() const
void setFarPlane(float farPlane)

Notifier signal:

void farPlaneChanged(float farPlane)

fieldOfView : float

Holds the current vertical field of view in degrees.

Along with aspectRatio, this property determines how much of the scene is visible to the camera. In that respect you might think of it as analogous to choosing a wide angle (wide horizontal field of view) or telephoto (narrow horizontal field of view) lens depending on how much of a scene you want to capture.

fieldOfView is only relevant when projectionType is QCameraLens::PerspectiveProjection.

Access functions:

float fieldOfView() const
void setFieldOfView(float fieldOfView)

Notifier signal:

void fieldOfViewChanged(float fieldOfView)

left : float

Holds the current left of the camera.

This property is only relevant when projectionType is QCameraLens::OrthographicProjection.

Access functions:

float left() const
void setLeft(float left)

Notifier signal:

void leftChanged(float left)

[read-only] lens : Qt3DRender::QCameraLens* const

Holds the Qt3DRender::QCameraLens component of the camera.

Access functions:

Qt3DRender::QCameraLens *lens() const

nearPlane : float

Holds the current camera near plane. Objects that are closer to the camera than the nearPlane will not be rendered.

Access functions:

float nearPlane() const
void setNearPlane(float nearPlane)

Notifier signal:

void nearPlaneChanged(float nearPlane)

position : QVector3D

Holds the camera's position in coordinates relative to the parent entity.

Access functions:

QVector3D position() const
void setPosition(const QVector3D &position)

Notifier signal:

void positionChanged(const QVector3D &position)

projectionMatrix : QMatrix4x4

Holds the current projection matrix of the camera.

Access functions:

QMatrix4x4 projectionMatrix() const
void setProjectionMatrix(const QMatrix4x4 &projectionMatrix)

Notifier signal:

void projectionMatrixChanged(const QMatrix4x4 &projectionMatrix)

projectionType : Qt3DRender::QCameraLens::ProjectionType

Holds the type of the camera projection. The default value is QCameraLens::PerspectiveProjection.

Access functions:

Qt3DRender::QCameraLens::ProjectionType projectionType() const
void setProjectionType(Qt3DRender::QCameraLens::ProjectionType type)

Notifier signal:

void projectionTypeChanged(Qt3DRender::QCameraLens::ProjectionType projectionType)

See also Qt3DRender::QCameraLens::ProjectionType.

right : float

Holds the current right of the camera.

This property is only relevant when projectionType is QCameraLens::OrthographicProjection.

Access functions:

float right() const
void setRight(float right)

Notifier signal:

void rightChanged(float right)

top : float

Holds the current top of the camera.

This property is only relevant when projectionType is QCameraLens::OrthographicProjection.

Access functions:

float top() const
void setTop(float top)

Notifier signal:

void topChanged(float top)

[read-only] transform : Qt3DCore::QTransform* const

Holds the Qt3DCore::QTransform component of the camera.

Access functions:

Qt3DCore::QTransform *transform() const

upVector : QVector3D

Holds the camera's up vector in coordinates relative to the parent entity.

The up vector indicates which direction the top of the camera is facing. Think of taking a picture: after positioning yourself and pointing the camera at your target, you might rotate the camera left or right, giving you a portrait or landscape (or angled!) shot. upVector allows you to control this type of movement.

Access functions:

QVector3D upVector() const
void setUpVector(const QVector3D &upVector)

Notifier signal:

void upVectorChanged(const QVector3D &upVector)

viewCenter : QVector3D

Holds the camera's view center in coordinates relative to the parent entity.

Intuitively, the viewCenter is the location the camera is pointing at.

Access functions:

QVector3D viewCenter() const
void setViewCenter(const QVector3D &viewCenter)

Notifier signal:

void viewCenterChanged(const QVector3D &viewCenter)

[read-only] viewVector : const QVector3D

Holds the camera's view vector in coordinates relative to the parent entity.

This vector decribes the displacement from the camera (position) to its target (viewCenter).

Access functions:

QVector3D viewVector() const

Notifier signal:

void viewVectorChanged(const QVector3D &viewVector)

Member Function Documentation

[explicit] QCamera::QCamera(Qt3DCore::QNode *parent = nullptr)

Creates a new QCamera instance with the specified parent.

Qt3DRender::QCameraLens *QCamera::lens() const

Returns the current lens.

Note: Getter function for property lens.

[invokable] void QCamera::pan(float angle)

Adjusts the pan angle of the camera by angle in degrees.

Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.

[invokable] void QCamera::pan(float angle, const QVector3D &axis)

Adjusts the pan angle of the camera by angle in degrees on a chosen axis.

Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.

[invokable] void QCamera::panAboutViewCenter(float angle)

Adjusts the camera pan about view center by angle in degrees.

Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.

[invokable] void QCamera::panAboutViewCenter(float angle, const QVector3D &axis)

Adjusts the camera pan about view center by angle in degrees on axis.

Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.

[invokable] QQuaternion QCamera::panRotation(float angle) const

Returns the calculated pan rotation in relation to the angle in degrees taken in to adjust the camera's pan or left/right rotation on the Y axis.

Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.

[invokable] void QCamera::roll(float angle)

Adjusts the camera roll by angle in degrees.

Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.

[invokable] void QCamera::rollAboutViewCenter(float angle)

Adjusts the camera roll about view center by angle in degrees.

Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.

[invokable] QQuaternion QCamera::rollRotation(float angle) const

Returns the calculated roll rotation in relation to the angle in degrees taken in to adjust the camera's roll or lean left/right rotation on the Z axis.

Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.

[invokable] void QCamera::rotate(const QQuaternion &q)

Rotates the camera with the use of a Quaternion in q.

Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.

[invokable] void QCamera::rotateAboutViewCenter(const QQuaternion &q)

Rotates the camera about the view center with the use of a Quaternion in q.

Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.

[invokable] QQuaternion QCamera::rotation(float angle, const QVector3D &axis) const

Returns the calculated rotation in relation to the angle in degrees and chosen axis taken in.

Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.

[slot] void QCamera::setAspectRatio(float aspectRatio)

Sets the camera's aspect ratio to aspectRatio.

Note: Setter function for property aspectRatio.

See also aspectRatio().

[slot] void QCamera::setBottom(float bottom)

Sets the bottom of the camera to bottom.

Note: Setter function for property bottom.

See also bottom().

[slot] void QCamera::setExposure(float exposure)

Sets the camera's exposure to exposure.

Note: Setter function for property exposure.

See also exposure().

[slot] void QCamera::setFarPlane(float farPlane)

Sets the camera's far plane to farPlane

Note: Setter function for property farPlane.

See also farPlane().

[slot] void QCamera::setFieldOfView(float fieldOfView)

Sets the camera's field of view to fieldOfView in degrees.

Note: Setter function for property fieldOfView.

See also fieldOfView().

[slot] void QCamera::setLeft(float left)

Sets the left of the camera to left.

Note: Setter function for property left.

See also left().

[slot] void QCamera::setNearPlane(float nearPlane)

Sets the camera's near plane to nearPlane.

Note: Setter function for property nearPlane.

See also nearPlane().

[slot] void QCamera::setPosition(const QVector3D &position)

Sets the camera's position in 3D space to position.

Note: Setter function for property position.

See also position().

[slot] void QCamera::setProjectionMatrix(const QMatrix4x4 &projectionMatrix)

Sets the camera's projection matrix to projectionMatrix.

Note: Setter function for property projectionMatrix.

See also projectionMatrix().

[slot] void QCamera::setProjectionType(Qt3DRender::QCameraLens::ProjectionType type)

Sets the camera's projection type to type.

Note: Setter function for property projectionType.

See also projectionType().

[slot] void QCamera::setRight(float right)

Sets the right of the camera to right.

Note: Setter function for property right.

See also right().

[slot] void QCamera::setTop(float top)

Sets the top of the camera to top.

Note: Setter function for property top.

See also top().

[slot] void QCamera::setUpVector(const QVector3D &upVector)

Sets the camera's up vector to upVector.

Note: Setter function for property upVector.

See also upVector().

[slot] void QCamera::setViewCenter(const QVector3D &viewCenter)

Sets the camera's view center to viewCenter.

Note: Setter function for property viewCenter.

See also viewCenter().

[invokable] void QCamera::tilt(float angle)

Adjusts the tilt angle of the camera by angle in degrees.

Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.

[invokable] void QCamera::tiltAboutViewCenter(float angle)

Adjusts the camera tilt about view center by angle in degrees.

Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.

[invokable] QQuaternion QCamera::tiltRotation(float angle) const

Returns the calculated tilt rotation in relation to the angle in degrees taken in to adjust the camera's tilt or up/down rotation on the X axis.

Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.

Qt3DCore::QTransform *QCamera::transform() const

Returns the camera's position via transform.

Note: Getter function for property transform.

[invokable] void QCamera::translate(const QVector3D &vLocal, Qt3DRender::QCamera::CameraTranslationOption option = TranslateViewCenter)

Translates the camera's position and its view vector by vLocal in local coordinates. The option allows for toggling whether the view center should be translated.

Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.

[invokable] void QCamera::translateWorld(const QVector3D &vWorld, Qt3DRender::QCamera::CameraTranslationOption option = TranslateViewCenter)

Translates the camera's position and its view vector by vWorld in world coordinates. The option allows for toggling whether the view center should be translated.

Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.

[slot] void QCamera::viewAll()

Rotates and moves the camera so that it's viewCenter is the center of the scene's bounding volume and the entire scene fits in the view port.

Note: Only works if the lens is in perspective or orthographic projection mode.

See also Qt3D.Render::Camera::projectionType.

[slot] void QCamera::viewEntity(Qt3DCore::QEntity *entity)

Rotates and moves the camera so that it's viewCenter is the center of the entity's bounding volume and the entire entity fits in the view port.

Note: Only works if the lens is in perspective or orthographic projection mode.

See also Camera.projectionType.

[slot] void QCamera::viewSphere(const QVector3D &center, float radius)

Rotates and moves the camera so that it's viewCenter is center and a sphere of radius fits in the view port.

Note: Only works if the lens is in perspective or orthographic projection mode.

See also Qt3D.Render::Camera::projectionType.