QSoundEffect Class

The QSoundEffect class provides a way to play low latency sound effects. More...

Header: #include <QSoundEffect>
CMake: find_package(Qt6 REQUIRED COMPONENTS Multimedia)
target_link_libraries(mytarget PRIVATE Qt6::Multimedia)
qmake: QT += multimedia
Instantiated By: SoundEffect
Inherits: QObject

Public Types

enum Loop { Infinite }
enum Status { Null, Loading, Ready, Error }

Properties

Public Functions

QSoundEffect(QObject *parent = nullptr)
QSoundEffect(const QAudioDevice &audioDevice, QObject *parent = nullptr)
virtual ~QSoundEffect()
QAudioDevice audioDevice()
bool isLoaded() const
bool isMuted() const
bool isPlaying() const
int loopCount() const
int loopsRemaining() const
void setAudioDevice(const QAudioDevice &device)
void setLoopCount(int loopCount)
void setMuted(bool muted)
void setSource(const QUrl &url)
void setVolume(float volume)
QUrl source() const
QSoundEffect::Status status() const
float volume() const

Public Slots

void play()
void stop()

Signals

Static Public Members

QStringList supportedMimeTypes()

Detailed Description

This class allows you to play uncompressed audio files (typically WAV files) in a generally lower latency way, and is suitable for "feedback" type sounds in response to user actions (e.g. virtual keyboard sounds, positive or negative feedback for popup dialogs, or game sounds). If low latency is not important, consider using the QMediaPlayer class instead, since it supports a wider variety of media formats and is less resource intensive.

This example shows how a looping, somewhat quiet sound effect can be played:

 QSoundEffect effect;
 effect.setSource(QUrl::fromLocalFile("engine.wav"));
 effect.setLoopCount(QSoundEffect::Infinite);
 effect.setVolume(0.25f);
 effect.play();

Typically the sound effect should be reused, which allows all the parsing and preparation to be done ahead of time, and only triggered when necessary. This assists with lower latency audio playback.

 MyGame()
     : m_explosion(this)
 {
     m_explosion.setSource(QUrl::fromLocalFile("explosion.wav"));
     m_explosion.setVolume(0.25f);

     // Set up click handling etc.
     connect(clickSource, &QPushButton::clicked, &m_explosion, &QSoundEffect::play);
 }
 private:
 QSoundEffect m_explosion;

Since QSoundEffect requires slightly more resources to achieve lower latency playback, the platform may limit the number of simultaneously playing sound effects.

Member Type Documentation

enum QSoundEffect::Loop

ConstantValueDescription
QSoundEffect::Infinite-2Used as a parameter to setLoopCount() for infinite looping

enum QSoundEffect::Status

ConstantValueDescription
QSoundEffect::Null0No source has been set or the source is null.
QSoundEffect::Loading1The SoundEffect is trying to load the source.
QSoundEffect::Ready2The source is loaded and ready for play.
QSoundEffect::Error3An error occurred during operation, such as failure of loading the source.

Property Documentation

audioDevice : QAudioDevice

Returns the QAudioDevice instance.

Access functions:

QAudioDevice audioDevice()
void setAudioDevice(const QAudioDevice &device)

Notifier signal:

void audioDeviceChanged()

loops : int

This property holds the number of times the sound is played. A value of 0 or 1 means the sound will be played only once; set to SoundEffect.Infinite to enable infinite looping.

The value can be changed while the sound effect is playing, in which case it will update the remaining loops to the new value.

Access functions:

int loopCount() const
void setLoopCount(int loopCount)

Notifier signal:

[read-only] loopsRemaining : const int

This property contains the number of loops remaining before the sound effect stops by itself, or QSoundEffect::Infinite if that's what has been set in loops.

Access functions:

int loopsRemaining() const

Notifier signal:

muted : bool

This property provides a way to control muting. A value of true will mute this effect.

Access functions:

bool isMuted() const
void setMuted(bool muted)

Notifier signal:

void mutedChanged()

[read-only] playing : const bool

This property indicates whether the sound effect is playing or not.

Access functions:

bool isPlaying() const

Notifier signal:

source : QUrl

This property holds the url for the sound to play. For the SoundEffect to attempt to load the source, the URL must exist and the application must have read permission in the specified directory.

Access functions:

QUrl source() const
void setSource(const QUrl &url)

Notifier signal:

void sourceChanged()

[read-only] status : const Status

This property indicates the current status of the sound effect from the QSoundEffect::Status enumeration.

Access functions:

QSoundEffect::Status status() const

Notifier signal:

void statusChanged()

volume : float

This property holds the volume of the sound effect playback, from 0.0 (silence) to 1.0 (full volume).

Access functions:

float volume() const
void setVolume(float volume)

Notifier signal:

void volumeChanged()

Member Function Documentation

[explicit] QSoundEffect::QSoundEffect(QObject *parent = nullptr)

Creates a QSoundEffect with the given parent.

[explicit] QSoundEffect::QSoundEffect(const QAudioDevice &audioDevice, QObject *parent = nullptr)

Creates a QSoundEffect with the given audioDevice and parent.

[virtual noexcept] QSoundEffect::~QSoundEffect()

Destroys this sound effect.

bool QSoundEffect::isLoaded() const

Returns whether the sound effect has finished loading the source().

bool QSoundEffect::isMuted() const

Returns whether this sound effect is muted

Note: Getter function for property muted.

bool QSoundEffect::isPlaying() const

Returns true if the sound effect is currently playing, or false otherwise

Note: Getter function for property playing.

[signal] void QSoundEffect::loadedChanged()

The loadedChanged signal is emitted when the loading state has changed.

int QSoundEffect::loopCount() const

Returns the total number of times that this sound effect will be played before stopping.

See the loopsRemaining() method for the number of loops currently remaining.

Note: Getter function for property loops.

See also setLoopCount().

[signal] void QSoundEffect::loopCountChanged()

The loopCountChanged signal is emitted when the initial number of loops has changed.

Note: Notifier signal for property loops.

[signal] void QSoundEffect::loopsRemainingChanged()

The loopsRemainingChanged signal is emitted when the remaining number of loops has changed.

Note: Notifier signal for property loopsRemaining.

[signal] void QSoundEffect::mutedChanged()

The mutedChanged signal is emitted when the mute state has changed.

Note: Notifier signal for property muted.

[slot] void QSoundEffect::play()

Start playback of the sound effect, looping the effect for the number of times as specified in the loops property.

[signal] void QSoundEffect::playingChanged()

The playingChanged signal is emitted when the playing property has changed.

Note: Notifier signal for property playing.

void QSoundEffect::setLoopCount(int loopCount)

Set the total number of times to play this sound effect to loopCount.

Setting the loop count to 0 or 1 means the sound effect will be played only once; pass QSoundEffect::Infinite to repeat indefinitely. The loop count can be changed while the sound effect is playing, in which case it will update the remaining loops to the new loopCount.

Note: Setter function for property loops.

See also loopCount() and loopsRemaining().

void QSoundEffect::setMuted(bool muted)

Sets whether to mute this sound effect's playback.

If muted is true, playback will be muted (silenced), and otherwise playback will occur with the currently specified volume().

Note: Setter function for property muted.

See also isMuted().

void QSoundEffect::setSource(const QUrl &url)

Set the current URL to play to url.

Note: Setter function for property source.

See also source().

void QSoundEffect::setVolume(float volume)

Sets the sound effect volume to volume.

The volume is scaled linearly from 0.0 (silence) to 1.0 (full volume). Values outside this range will be clamped.

The default volume is 1.0.

UI volume controls should usually be scaled non-linearly. For example, using a logarithmic scale will produce linear changes in perceived loudness, which is what a user would normally expect from a volume control. See QtAudio::convertVolume() for more details.

Note: Setter function for property volume.

See also volume().

QUrl QSoundEffect::source() const

Returns the URL of the current source to play

Note: Getter function for property source.

See also setSource().

[signal] void QSoundEffect::sourceChanged()

The sourceChanged signal is emitted when the source has been changed.

Note: Notifier signal for property source.

QSoundEffect::Status QSoundEffect::status() const

Returns the current status of this sound effect.

Note: Getter function for property status.

[signal] void QSoundEffect::statusChanged()

The statusChanged signal is emitted when the status property has changed.

Note: Notifier signal for property status.

[slot] void QSoundEffect::stop()

Stop current playback.

[static] QStringList QSoundEffect::supportedMimeTypes()

Returns a list of the supported mime types for this platform.

float QSoundEffect::volume() const

Returns the current volume of this sound effect, from 0.0 (silent) to 1.0 (maximum volume).

Note: Getter function for property volume.

See also setVolume().

[signal] void QSoundEffect::volumeChanged()

The volumeChanged signal is emitted when the volume has changed.

Note: Notifier signal for property volume.