Improve README

* Wrap long lines
* Improve wording
* Mention icon bundling
* Remove obsolete notes
* List requires MSYS2 and VCPKG packages for Windows builds using CMake
  preset
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Martchus 2023-03-30 21:37:51 +02:00
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README.md
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@ -54,12 +54,14 @@ The following counts for `c++utilities` and my other libraries unless stated oth
removed in the next minor or patch release. removed in the next minor or patch release.
## Build instructions ## Build instructions
These build instructions apply to `c++utilities` but also to my other projects using it.
### Requirements ### Requirements
#### Build-only dependencies #### Build-only dependencies
* C++ compiler supporting C++17, tested with * C++ compiler supporting C++17, tested with
- clang++ to compile for GNU/Linux and Android
- g++ to compile for GNU/Linux and Windows - g++ to compile for GNU/Linux and Windows
* CMake (at least 3.3.0) - clang++ to compile for GNU/Linux and Android
* CMake (at least 3.3.0) and Ninja or GNU Make
* cppunit for unit tests (optional) * cppunit for unit tests (optional)
* Doxygen for API documentation (optional) * Doxygen for API documentation (optional)
* Graphviz for diagrams in the API documentation (optional) * Graphviz for diagrams in the API documentation (optional)
@ -69,16 +71,17 @@ The following counts for `c++utilities` and my other libraries unless stated oth
of generated AppStream files (optional) of generated AppStream files (optional)
#### Runtime dependencies #### Runtime dependencies
* The c++utilities library itself only needs * The `c++utilities` library itself only needs
* C++ standard library supporting C++17, tested with * C++ standard library supporting C++17, tested with
- libstdc++ under GNU/Linux and Windows - libstdc++ under GNU/Linux and Windows
- libc++ under GNU/Linux and Android - libc++ under GNU/Linux and Android
* glibc with iconv support or standalone iconv library * glibc with iconv support or standalone iconv library
* libstdc++ or Boost.Iostreams for `NativeFileStream` (optional) * libstdc++ or Boost.Iostreams for `NativeFileStream` (optional)
* For dependencies of my other projects check the README.md of these projects. * My other projects have further dependencies such as Qt. Checkout the README of these
projects for further details.
### How to build ### How to build
Example: Example using Ninja:
``` ```
cmake -G Ninja \ cmake -G Ninja \
-S "path/to/source/directory" \ -S "path/to/source/directory" \
@ -101,45 +104,61 @@ DESTDIR="/temporary/install/location" \
``` ```
#### General notes #### General notes
* The make option ```-j``` can be used for concurrent compilation. * ```LIB_SUFFIX```, ```LIB_SUFFIX_32``` and ```LIB_SUFFIX_64``` can be set to specify a suffix
* ```LIB_SUFFIX```, ```LIB_SUFFIX_32``` and ```LIB_SUFFIX_64``` can be set to for the library directory, eg. lib*64* or lib*32*. The 32/64 variants are only used when building
specify a suffix for the library directory, eg. lib*64* or lib*32*. The 32/64 variants are only used when building for 32/64-bit architecture. for 32/64-bit architecture.
* By default the build system will *build* static libs. To *build* shared libraries *instead*, set `BUILD_SHARED_LIBS=ON`. * By default the build system will *build* static libs. To *build* shared libraries *instead*, set
* By default the build system will prefer *linking against* shared libraries. To force *linking against* static libraries set `STATIC_LINKAGE=ON`. `BUILD_SHARED_LIBS=ON`.
However, this will only affect applications. To force linking statically when building shared libraries set `STATIC_LIBRARY_LINKAGE=ON`. * By default the build system will prefer *linking against* shared libraries. To force *linking against*
* If thread local storage is not supported by your compiler/platform (might be the case on MacOS), you can disable making use of it static libraries set `STATIC_LINKAGE=ON`. However, this will only affect applications. To force linking
via `ENABLE_THREAD_LOCAL=OFF`. statically when building shared libraries set `STATIC_LIBRARY_LINKAGE=ON`.
* To disable use of `std::filesystem`, set `USE_STANDARD_FILESYSTEM=OFF`. This is required when building for MacOS and Android at the time of * If thread local storage is not supported by your compiler/platform (might be the case on MacOS), you can
writing this documentation. Note that the Bash completion will not be able to suggest files and directories with `USE_STANDARD_FILESYSTEM=OFF`. disable making use of it via `ENABLE_THREAD_LOCAL=OFF`.
* To disable `NativeFileStream` (and make it just a regular `std::fstream`), set `USE_NATIVE_FILE_BUFFER=OFF`. Note that handling paths with * To disable use of `std::filesystem`, set `USE_STANDARD_FILESYSTEM=OFF`. Note that the Bash completion will
non-ASCII characters will then cease to work on Windows. not be able to suggest files and directories with `USE_STANDARD_FILESYSTEM=OFF`.
* To disable `NativeFileStream` (and make it just a regular `std::fstream`), set `USE_NATIVE_FILE_BUFFER=OFF`.
Note that handling paths with non-ASCII characters will then cease to work on Windows.
* The Qt-based applications support bundeling icon themes by specifying e.g.
`BUILTIN_ICON_THEMES=breeze;breeze-dark`.
* This variable must be set when building the application (not when building any of the libraries).
* The specified icon themes need to be installed in the usual location. Otherwise, use e.g.
`DBUILTIN_ICON_THEMES_SEARCH_PATH=D:/programming/misc/breeze-icons/usr/share/icons` to specify the
search path.
* For more detailed documentation, see the documentation about build variables (in * For more detailed documentation, see the documentation about build variables (in
[directory doc](https://github.com/Martchus/cpp-utilities/blob/master/doc/buildvariables.md) and [directory doc](https://github.com/Martchus/cpp-utilities/blob/master/doc/buildvariables.md) and
in Doxygen version accessible via "Related Pages"). in Doxygen version accessible via "Related Pages").
* The repository [PKGBUILDs](https://github.com/Martchus/PKGBUILDs) contains build scripts for GNU/Linux, Android, Windows and * The repository [PKGBUILDs](https://github.com/Martchus/PKGBUILDs) contains build scripts for GNU/Linux,
MacOS X in form of Arch Linux packages using `ninja`. These scripts can be used as an example also when building under/for other platforms. Android, Windows and MacOS X in form of Arch Linux packages using `ninja`. These scripts can be used as an
example also when building under/for other platforms.
#### Windows-specific notes #### Windows-specific notes
* To create application icons the tool `ffmpeg`/`avconv` is required. * To create application icons the tool `ffmpeg`/`avconv` is required.
* Windows builds are only conducted using mingw-w64/GCC. Using MSVC has never been tested. * Windows builds are mainly conducted using mingw-w64/GCC so using them is recommended. Building with MSVC
should be possible as well but it is not as well tested.
* When using `BUILTIN_ICON_THEMES`, the icon theme still needs to be installed as if it was installed on a
GNU/Linux system. So simply grab e.g. the Arch Linux package `breeze-icons` and extract it somewhere. Do
*not* use the package from MSYS2 or what comes with builds from KDE's binary factory.
#### MacOS-specific notes #### MacOS-specific notes
* To create application icons the tool `png2icns` is required. * To create application icons the tool `png2icns` is required.
* Building for MacOS X under GNU/Linux is possible using [osxcross](https://github.com/tpoechtrager/osxcross). * Building for MacOS X under GNU/Linux is possible using [osxcross](https://github.com/tpoechtrager/osxcross).
* MacOS X builds are not tested regularly but should generally work (maybe with minor tweaks necassary) * MacOS X builds are not tested regularly but should generally work (maybe with minor tweaks necassary).
* There is a [Homebrew formula](https://gist.github.com/rakkesh/0b13b8fca5dd1d57d98537ef1dd2e0dd) to build Tag Editor (without GUI) * There is a [Homebrew formula](https://gist.github.com/rakkesh/0b13b8fca5dd1d57d98537ef1dd2e0dd) to
* There are [MacPorts packages](https://www.macports.org/ports.php?by=name&substr=syncthingtray-devel) to build Syncthing Tray build Tag Editor (without GUI).
* There are [MacPorts packages](https://www.macports.org/ports.php?by=name&substr=syncthingtray-devel)
to build Syncthing Tray.
#### Development builds #### Development builds
During development I find it useful to build all required projects (for instance c++utilities, qtutilities, tagparser and tageditor) as one big During development I find it useful to build all required projects (for instance c++utilities, qtutilities,
project. tagparser and tageditor) as one big project.
This can be easily achieved by using CMake's `add_subdirectory()` function. For project files see the repository This can be easily achieved by using CMake's `add_subdirectory()` function. For project files see the repository
[subdirs](https://github.com/Martchus/subdirs). For an example, see [subdirs](https://github.com/Martchus/subdirs). For an example, see
[build instructions for Syncthing Tray](https://github.com/Martchus/syncthingtray#building-this-straight) or [build instructions for Syncthing Tray](https://github.com/Martchus/syncthingtray#building-this-straight) or
[build instructions for Tag Editor](https://github.com/Martchus/tageditor#building-this-straight). [build instructions for Tag Editor](https://github.com/Martchus/tageditor#building-this-straight).
For a debug build, use `-DCMAKE_BUILD_TYPE=Debug`. For a debug build, use `-DCMAKE_BUILD_TYPE=Debug`. To tweak various settings (e.g. warnings) for development,
use `-DENABLE_DEVEL_DEFAULTS=ON`.
#### CMake presets #### CMake presets
There are some generic [presets](https://cmake.org/cmake/help/latest/manual/cmake-presets.7.html) available There are some generic [presets](https://cmake.org/cmake/help/latest/manual/cmake-presets.7.html) available
@ -162,38 +181,48 @@ This preset is quite special (see [PKGBUILDs](https://github.com/Martchus/PKGBUI
for details about it). The most useful presets for development are likely `devel`, `devel-qt6` and `debug`. for details about it). The most useful presets for development are likely `devel`, `devel-qt6` and `debug`.
Note that these presets are supposed to cover all of my projects (so some of them aren't really making a Note that these presets are supposed to cover all of my projects (so some of them aren't really making a
difference when just building c++utilities itself). To use presets in other projects, simply symlink the difference when just building `c++utilities` itself). To use presets in other projects, simply symlink the
file `CMakePresets.json` into the source directory of those projects which works with the "subdirs" projects file `CMakePresets.json` into the source directory of those projects which works with the "subdirs" projects
mentioned in the previous section as well. mentioned in the previous section as well.
Note that the `devel` preset (and all presets inheriting from it) uses `ccache` which therefore needs to be Note that the `devel` preset (and all presets inheriting from it) use `ccache` which therefore needs to be
installed. installed.
Note that the win-x64-msvc-static preset is still in development. It needs various additional environment The `win-x64-msvc-static` preset (and all presets inheriting from it) need various additional environment
variables to be set: variables to be set:
* `MSYS2_ROOT`: for Perl provided via MSYS2 packages (only used by `qtforkawesome` so far) * `MSYS2_ROOT`: for Perl (only used by `qtforkawesome` so far), `clang-format`, Doxygen and FFmpeg provided
via MSYS2 packages; install the following packages:
```
pacman -Syu perl mingw-w64-x86_64-clang-tools-extra mingw-w64-x86_64-doxygen mingw-w64-x86_64-ffmpeg
```
* `MSVC_ROOT`: for compiler and stdlib usually installed as part of Visual Studio setup, e.g. * `MSVC_ROOT`: for compiler and stdlib usually installed as part of Visual Studio setup, e.g.
`C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933` `C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933`
* `WIN_KITS_ROOT`: for Windows platform headers/libraries usually installed as part of Visual Studio setup, * `WIN_KITS_ROOT`: for Windows platform headers/libraries usually installed as part of Visual Studio setup,
e.g. `C:/Program Files (x86)/Windows Kits/10` e.g. `C:/Program Files (x86)/Windows Kits/10`
* `QT_ROOT`: for Qt libraries provided by official Qt installer, e.g. `D:/programming/qt/6.5.0/msvc2019_64` * `QT_ROOT`: for Qt libraries provided by official Qt installer, e.g. `D:/programming/qt/6.5.0/msvc2019_64`
* `QT_TOOLS`: for additional build tools provided by official Qt installer, e.g. `D:/programming/qt/Tools` * `QT_TOOLS`: for additional build tools provided by official Qt installer, e.g. `D:/programming/qt/Tools`
* `VCPKG_ROOT`: directory of VCPKG checkout; used for other dependencies, e.g. * `VCPKG_ROOT`: directory of VCPKG checkout used for other dependencies; install the following packages:
`D:/programming/projects/c++/cmake/vcpkg` ````
vcpkg install boost-system:x64-windows-static boost-iostreams:x64-windows-static boost-filesystem:x64-windows-static boost-hana:x64-windows-static boost-process:x64-windows-static boost-asio:x64-windows-static libiconv:x64-windows-static zlib:x64-windows-static openssl:x64-windows-static cppunit:x64-windows-static
```
### Packaging ### Packaging
The mentioned repositories contain packages for `c++utilities` itself but also for my other projects.
However, the README files of my other projects contain a more exhaustive list.
#### Arch Linux package #### Arch Linux package
The repository [PKGBUILDs](https://github.com/Martchus/PKGBUILDs) contains files for building Arch Linux packages of the latest release and The repository [PKGBUILDs](https://github.com/Martchus/PKGBUILDs) contains files for building Arch Linux
the Git master. packages of the latest release and the Git master.
PKGBUILDs to cross compile for Android, Windows (using mingw-w64) and for MacOS X (using osxcross) are included as well. PKGBUILDs to cross compile for Android, Windows (using mingw-w64) and for MacOS X (using osxcross) are
included as well.
#### RPM packages for openSUSE and Fedora #### RPM packages for openSUSE and Fedora
RPM \*.spec files can be found at [openSUSE Build Servide](https://build.opensuse.org/project/show/home:mkittler). Packages are available for RPM \*.spec files can be found at [openSUSE Build Servide](https://build.opensuse.org/project/show/home:mkittler).
several architectures. Packages are available for several architectures.
There is also a [sub project](https://build.opensuse.org/project/show/home:mkittler:vcs) containing the builds from the Git master branch. There is also a [sub project](https://build.opensuse.org/project/show/home:mkittler:vcs) containing the builds
from the Git master branch.
#### Gentoo #### Gentoo
Checkout [Case_Of's overlay](https://codeberg.org/Case_Of/gentoo-overlay) Checkout [Case_Of's overlay](https://codeberg.org/Case_Of/gentoo-overlay)