syncthingtray/widgets/misc/syncthinglauncher.h

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#ifndef SYNCTHINGWIDGETS_SYNCTHINGLAUNCHER_H
#define SYNCTHINGWIDGETS_SYNCTHINGLAUNCHER_H
#include "../global.h"
#include "../../connector/syncthingprocess.h"
#include "../../libsyncthing/interface.h"
#include <QFuture>
namespace LibSyncthing {
struct RuntimeOptions;
}
namespace Settings {
struct Launcher;
}
namespace Data {
class SYNCTHINGWIDGETS_EXPORT SyncthingLauncher : public QObject {
Q_OBJECT
Q_PROPERTY(bool running READ isRunning NOTIFY runningChanged)
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Q_PROPERTY(CppUtilities::DateTime activeSince READ activeSince)
Q_PROPERTY(bool manuallyStopped READ isManuallyStopped)
public:
explicit SyncthingLauncher(QObject *parent = nullptr);
bool isRunning() const;
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CppUtilities::DateTime activeSince() const;
bool isActiveFor(unsigned int atLeastSeconds) const;
bool isManuallyStopped() const;
static bool isLibSyncthingAvailable();
static SyncthingLauncher *mainInstance();
static void setMainInstance(SyncthingLauncher *mainInstance);
Q_SIGNALS:
void confirmKill();
void runningChanged(bool isRunning);
void outputAvailable(const QByteArray &data);
void exited(int exitCode, QProcess::ExitStatus exitStatus);
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void errorOccurred(QProcess::ProcessError error);
public Q_SLOTS:
void launch(const QString &program, const QStringList &arguments);
void launch(const Settings::Launcher &launcherSettings);
void launch(const LibSyncthing::RuntimeOptions &runtimeOptions);
void terminate();
void kill();
private Q_SLOTS:
void handleProcessReadyRead();
void handleProcessStateChanged(QProcess::ProcessState newState);
void handleProcessFinished(int exitCode, QProcess::ExitStatus exitStatus);
void handleLoggingCallback(LibSyncthing::LogLevel, const char *message, std::size_t messageSize);
void runLibSyncthing(const LibSyncthing::RuntimeOptions &runtimeOptions);
void runLibSyncthing();
private:
SyncthingProcess m_process;
QFuture<void> m_future;
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CppUtilities::DateTime m_futureStarted;
bool m_manuallyStopped;
bool m_useLibSyncthing;
static SyncthingLauncher *s_mainInstance;
};
/// \brief Returns whether Syncthing is running.
inline bool SyncthingLauncher::isRunning() const
{
return m_process.isRunning() || m_future.isRunning();
}
/// \brief Returns when the Syncthing instance has been started.
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inline CppUtilities::DateTime SyncthingLauncher::activeSince() const
{
if (m_process.isRunning()) {
return m_process.activeSince();
} else if (m_future.isRunning()) {
return m_futureStarted;
}
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return CppUtilities::DateTime();
}
/// \brief Checks whether Syncthing is already running for the specified number of seconds.
inline bool SyncthingLauncher::isActiveFor(unsigned int atLeastSeconds) const
{
const auto activeSince(this->activeSince());
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return !activeSince.isNull() && (CppUtilities::DateTime::gmtNow() - activeSince).totalSeconds() > atLeastSeconds;
}
/// \brief Returns whether the Syncthing instance has been manually stopped using SyncthingLauncher::terminate()
/// or SyncthingLauncher::kill().
/// \remarks This is resetted when calling SyncthingLauncher::launch().
inline bool SyncthingLauncher::isManuallyStopped() const
{
return m_manuallyStopped;
}
/// \brief Returns the SyncthingLauncher instance previously assigned via SyncthingLauncher::setMainInstance().
inline SyncthingLauncher *SyncthingLauncher::mainInstance()
{
return s_mainInstance;
}
/// \brief Sets the "main" SyncthingLauncher instance and SyncthingProcess::mainInstance() if not already assigned.
inline void SyncthingLauncher::setMainInstance(SyncthingLauncher *mainInstance)
{
if ((s_mainInstance = mainInstance) && !SyncthingProcess::mainInstance()) {
SyncthingProcess::setMainInstance(&mainInstance->m_process);
}
}
} // namespace Data
#endif // SYNCTHINGWIDGETS_SYNCTHINGLAUNCHER_H